<?xml version="1.0"?>
<rss version="2.0"><channel><title>OGN Rocket League Forums</title><link>https://oceanicgaming.com.au/rss/6-ogn-rocket-league-forums.xml/</link><description>Oceanic Rocket League</description><language>en</language><item><title>Tournaments Beta Extension until Monday at 11 PST</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/2183-tournaments-beta-extension-until-monday-at-11-pst/?do=findComment&comment=5927]]></link><description>Chat: Heads up! With over 125,000 matches played in the Tournaments Beta, we are officially extending the beta until 11am PST on Monday, February 26! See updated details here: 
https://www.rocketleague.com/news/tournaments-beta-on-steam--what-you-need-to-know/ 
View the full article</description><pubDate>Fri, 23 Feb 2018 22:24:33 +0000</pubDate></item><item><title>Rocket League x Monstercat Vol. 2 Coming in Spring Update</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/2178-rocket-league-x-monstercat-vol-2-coming-in-spring-update/?do=findComment&comment=5922]]></link><description>Are you ready for more Monstercat[www.monstercat.com] in your ears when firing up Rocket League? The wait for new music is almost over!  Alongside Monstercat, we&#x2019;re bringing you FOUR new music playlists to enjoy on Rocket League Radio[www.rocketleague.com], starting with the &#x2018;Rocket League x Monstercat Vol. 2&#x2019; EP in our Spring Update[www.rocketleague.com]. Each of the new playlists will be themed around Monstercat&#x2019;s two new brands: &#x2018;Uncaged&#x2019; or &#x2018;Instinct,&#x2019; and they&#x2019;ll be released throughout 2018 as part of our Feature and Content Updates.  Along with the new playlists, we&#x2019;re bringing new FREE Monstercat-themed Antennas with details to be revealed closer to launch.  We&#x2019;ll have more information on the artists and tracks throughout the rest of February and March, leading up to the Spring Update&#x2019;s release in March/April. View the full article</description><pubDate>Thu, 22 Feb 2018 18:15:56 +0000</pubDate></item><item><title>The Tournaments Beta is now LIVE!</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/2177-the-tournaments-beta-is-now-live/?do=findComment&comment=5921]]></link><description>Chat: Make sure you follow the steps at the link below to access it!
If you don't see it just yet, please restart your Steam client.

https://www.rocketleague.com/news/tournaments-beta-on-steam--what-you-need-to-know/ 
View the full article</description><pubDate>Wed, 21 Feb 2018 18:49:38 +0000</pubDate></item><item><title>Tournaments Beta on Steam: What You Need to Know</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/2176-tournaments-beta-on-steam-what-you-need-to-know/?do=findComment&comment=5920]]></link><description>https://www.youtube.com/watch?v=pESqfUKaBb8  We can&#x2019;t wait for you all to check out our Tournaments Beta[www.rocketleague.com] on Steam this week. Before you hop into Rocket League's &#x2018;February Madness,&#x2019; however, we have some additional details and tips for you to keep in mind while enjoying the new feature.  We will be gathering feedback on the /r/RocketLeague subreddit all throughout the beta -- please drop by and let us know about any issues that you run into. You can also use #RLTournamentsBeta on Twitter to talk about your experience in the beta, call out issues, and more!  Reminder: This Tournaments Beta is only available on Steam. Players on Nintendo Switch, PlayStation 4 and Xbox One will not be able to access the Tournaments Beta.  Beta start time: Wednesday February 21 (today!), 10am PST (1pm EST/7pm CET) Beta end time: Friday February 23, 5pm PST (8pm EST/2am CET on February 24)  How to Access the Beta

Go to your Steam Library on your computer and right-click Rocket League
Choose &#x2018;Properties,&#x2019;
Click the &#x2018;BETAS&#x2019; tab in the pop-up window
Select &#x2018;Tournaments Beta&#x2019; from the drop-down list
After closing the pop-up window, your Steam client will update Rocket League to the beta.
If you don&#x2019;t see the Tournaments Beta option under the &#x2018;BETAS&#x2019; tab at the start time, try restarting Steam or your PC after the beta begins.
Note: If you want to disable the beta, go back to the &#x2018;BETAS&#x2019; tab, and select &#x2018;NONE - Opt out of the beta program,&#x2019; and Steam will then update Rocket League back to your normal &#x2018;live&#x2019; version of the game.  
 &#x2018;Beta&#x2019; Rocket League vs &#x2018;Live&#x2019; Rocket LeagueAs you&#x2019;re hopping into your first tournament, remember that the Tournaments Beta has limited functionality outside of the new Tournaments feature compared to the &#x2018;live&#x2019; version of Rocket League that you normally play on PC. Some of the differences and limitations you should keep in mind are: 
The Tournaments Beta has no online matchmaking outside of the Tournaments environment
You cannot trade with other players, trade up items, or use Crates and Keys in the Tournaments Beta build
You will have access to most of your item inventory, but some newer items (e.g.: some items from the Velocity Crate) may not appear. This is normal, and those items are still in your inventory in the &#x2018;live&#x2019; version of Rocket League
Some of your settings may not carry over to the Tournaments Beta
You may see a preview of some new content or features (like expanded color options) in the Tournaments Beta
If you plan on switching back and forth between &#x2018;Live&#x201D; Rocket League and the Tournaments Beta, you may want to backup your save data files just in case. You can do this by going to the following folders: 

WindowsDocuments\My Games\Rocket League\TAGame\SaveData\DBE_Production


macOS:~/Library/Application Support/Rocket League/TAGame/SaveData/DBE_Production/


SteamOS/Linux:~/.local/share/Rocket League/TAGame/SaveData/DBE_Production/


Tournaments Beta Known IssuesLike any test, you may encounter some quirks and stability issues during the Tournaments Beta. Some of these include&#x2026; 
Crashing if you leave a Tournament early before your series of matches has concluded
Occasional crash when you leave a tournament
You can run &#x2018;Hoops&#x2019; tournaments, but there may be stability issues throughout
Tournament messaging appearing after you &#x2018;Unsubscribe&#x2019; from a Tournament
Audio bugs when entering a match or training
Issues when multiple party members try to join a tournament at once
Join match loops if a user or split-screen user are removed from a tournament team
Third-party mods/programs may cause the Tournaments Beta to crash
Last but not least? Thank you to our Steam community for helping us test the Tournaments system, and have fun! View the full article</description><pubDate>Wed, 21 Feb 2018 17:54:39 +0000</pubDate></item><item><title>DC Super Heroes DLC Coming in March</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/2173-dc-super-heroes-dlc-coming-in-march/?do=findComment&comment=5917]]></link><description>https://www.youtube.com/watch?v=Kthv7D_zPcw  MEANWHILE, AT JUSTICE LEAGUE HEADQUARTERS&#x2026;  ...We&#x2019;re bringing more of the DC Comics family to Rocket League next month!  Our latest licensed premium DLC is bringing a league of your favorite superheroes to the Rocket League universe! The DC Super Heroes DLC Pack[www.rocketleague.com] comes with TWO of your favorite Gotham City rides -- the classic '89 Batmobile AND the roof-cruising The Dark Knight Rises Tumbler made famous in The Dark Knight Trilogy.  But we&#x2019;re bringing more than just the Batmobiles to the game with this DLC pack, so check out the full list of included customization items (sorted by hero) below! 
Aquaman -- Decal (Breakout), and Player Banner
Batman -- Decal (Paladin), and Player Banner
Cyborg -- Decal (Roadhog), and Player Banner
Flash -- Speed Force Boost, Wheels, Decal (Venom), and Player Banner
Green Arrow -- Decal (Hotshot), and Player Banner
Green Lantern -- Decal (Merc), and Player Banner
Superman -- Decal (Octane), and Player Banner
Wonder Woman -- Wheels, Decal (X-Devil), and Player Banner
DC Comics -- Player Banner
The DC Super Heroes DLC Pack arrives on March 5 for USD $3.99 or regional equivalent. The DLC requires a copy of Rocket League to use and game is sold separately, so make sure you have what you need before you pick the new pack up!  NOTE: If three of these items look familiar, The Flash Wheels, Player Banner, and DC Comics Player Banner were previously available in the re-released "Collector's Edition" of Rocket League distributed by Warner Bros. Interactive earlier this year.  Let us know which DC hero you&#x2019;re most excited to represent on Twitter, Facebook, and our subreddit!      View the full article</description><pubDate>Tue, 20 Feb 2018 17:18:54 +0000</pubDate></item><item><title>Help us with testing by adding our QA account as a friend on Steam!</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/2168-help-us-with-testing-by-adding-our-qa-account-as-a-friend-on-steam/?do=findComment&comment=5912]]></link><description>Hi everyone! In order to help with internal testing and QA, we need a Steam account with hundreds of friends on its Friends List!  How can you help? By adding the account below to your Steam Friends List!  http://steamcommunity.com/profiles/76561198357265280  Please note that this account will not respond to messages or any other type of request -- we simply need a high volume of friends in order to help with testing before future updates. Thank you, and have a great weekend!  -Devin Connors Community Manager, Rocket League/Psyonix 
View the full article</description><pubDate>Fri, 16 Feb 2018 23:48:21 +0000</pubDate></item><item><title>February Update Follow-Up</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/2162-february-update-follow-up/?do=findComment&comment=5906]]></link><description>Hi everyone! We hope you&#x2019;re all enjoying Competitive Season 7 so far, along with the Season 6 Reward Wheels. Starting, well, today, we plan on following every Content or Feature Update with a post to talk about issues that came up with that update (in this case, Rocket League v1.41) as well as address some issues we see you talking about on Facebook, Reddit, Twitter, and beyond.  Now that the February Update is out in the wild, we&#x2019;re working on a Mini Update (along with the Spring Update[www.rocketleague.com] and Tournaments Beta[www.rocketleague.com]) that we&#x2019;re aiming to release on March 5. This Mini Update would address several known issues you may be aware of, including: 
Change Preset not working on the Endgame screen
Division/Rank Up or Down not displaying on the Endgame screen
Controller vibration strength
The Mini Update is only targeting a few issues on our radar, while our Spring (March/ April) Update will contain additional bug fixes for multiple platforms.  Season 7 Placement Matches
 We&#x2019;re a little over a week into Season 7 and many of you have completed your placement matches. We&#x2019;ve seen some feedback on our soft reset format and we don&#x2019;t want you to feel there&#x2019;s unnecessary chaos during placements. With new seasons, we increase your ability to change ranks after the reset and this will naturally cause you to run into some players who were previously above or below your rank. This is totally normal and gives everyone a chance to recalibrate.  That said, we do handle Champion ranks and above a little differently, and we wanted to dig into that reasoning a little bit here. We clamp the skill of Champions and above down to a skill ceiling between seasons around Diamond 3 / Champion 1 and let them climb back to higher ranks during placement and beyond. This measure is necessary to keep the top end of the skill curve manageable and to avoid it inflating season over season.    This does cause some churn at those ranks that we&#x2019;re discussing how to mitigate for future seasons. In the short term, this up-and-down is temporary and should settle sooner than later.  Season 6 Rewards
 Speaking of Competitive Seasons, our Season 6 Wheels were sent out with the February Update to all of you who qualified for Rewards. Keeping in line with previous seasons, we also revoked these Wheels from a number of accounts that were found to be abusing the matchmaking system. Matchmaking abuse may include boosting, being boosted by another player, win-trading, and other irregular activity.    Diamond Wheels and Tsunami Beam Boost
 Of course we saved the best news for last! First, we&#x2019;re making a change with the Tsunami Beam Boost that came with the Victory Crate last week. After the February Update went live, we realized that Tsunami Beam had a chance of dropping with the Cobalt paint color. As Cobalt Tsunami Beam is very close to the original, we are removing all Cobalt-Painted Tsunami Beams and replacing them with Sky Blue-Painted variants. This will be automatic, will happen regardless if you received it as a drop or via trade, and is happening right now.  Next, we&#x2019;re happy to share the update we&#x2019;re making to the Season 6 Diamond Wheel! We&#x2019;ve taken in your feedback and addressed the Wheel&#x2019;s look accordingly -- take a look at the Wheel below and let us know what you think on the Subreddit and on Facebook or Twitter. Thank you, and enjoy the Tournaments Beta next week!    View the full article</description><pubDate>Thu, 15 Feb 2018 20:09:06 +0000</pubDate></item><item><title>Tournaments Beta Coming to Steam February 21-23</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/2158-tournaments-beta-coming-to-steam-february-21-23/?do=findComment&comment=5902]]></link><description>https://www.youtube.com/watch?v=pESqfUKaBb8 We&#x2019;re building organized competition into Rocket League, and we need your help to test it!  Ahead of its official release on all platforms in our Spring Update, the 'Tournaments Beta' version of Rocket League will be available for download on Steam starting Wednesday, February 21, with the beta ending on Friday, February 23. The beta is purpose-built to help us test functionality and the new UI we have created for the Tournaments system. Check out the trailer for the Tournaments Beta up top!  How do you get into the beta? Easy! If you own a copy of Rocket League on Steam, all you&#x2019;ll need to do, starting February 21, is 1) go to your Steam Library on your computer and right-click Rocket League, 2) choose &#x2018;Properties,&#x2019; 3) click the &#x2018;BETAS&#x2019; tab in the pop-up window, and 4) choose &#x2018;Tournaments Beta&#x2019; from the drop-down list. After closing the pop-up window, your Steam client will update Rocket League to the beta.    Once you have the Tournaments Beta downloaded, you will be able to create your own tournaments and join competitions created by other players.  A few things to keep in mind if you want in on the beta: 
The &#x2018;Tournaments Beta&#x2019; version of Rocket League replaces the &#x2018;Live&#x2019; version you already have installed, but it will NOT erase your XP, inventory, replays, or other player data.Your control configuration and some audio and video settings may change.

Competitive Playlists will not be available in the Tournaments Beta.Other functionality may also be limited.

Once the Tournaments Beta is over, or at anytime during the beta if you want to hop into a Competitive Playlist, simply go back to the &#x2018;BETAS&#x2019; tab in the menu we mentioned above, choose &#x2018;NONE - Opt out of all beta programs,&#x2019; from the same drop-down list, and Steam will download the latest &#x2018;Live&#x2019; version of Rocket League.
There is no cross-platform functionality in the Tournaments Beta.
Beta start time: 10am PST on February 21
Beta end time: 5pm PST on February 23
We&#x2019;ll be taking in all of your feedback about the beta on our Subreddit, as well as our Facebook and Twitter pages.  Oh, and that new logo you spied in the trailer up above? We&#x2019;re going to be celebrating the 10th anniversary of Supersonic Acrobatic Rocket-Powered Battle-Cars all year long, so look for the logo in all of our trailers throughout 2018! View the full article</description><pubDate>Wed, 14 Feb 2018 17:25:45 +0000</pubDate></item><item><title>Hot Wheels Rocket League RC Cars Coming Holiday 2018</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/2154-hot-wheels-rocket-league-rc-cars-coming-holiday-2018/?do=findComment&comment=5898]]></link><description>We&#x2019;ve teamed up with Hot Wheels to bring Rocket League to your living room in a whole new way!  The Hot Wheels Rocket League RC Rivals Set brings some of your favorite Battle-Cars to life! The large set comes with &#x2018;Octane&#x2019; and &#x2018;Dominus&#x2019; remote-controlled cars, a Rocket League ball, and a custom field mat that looks like it&#x2019;s straight out of the video game. Both Battle-Cars are controlled via Bluetooth from your smartphone or tablet with no extra controllers to worry about. The vehicles and ball are charged via a large boost pad station and the set's scoreboard will track any shots that go through the goal with sounds! Check out the RC Set in the image below.  In addition to the RC Battle-Car action, the set also comes with codes that can be redeemed for unique in-game items. (Note: In-game code requires a copy of Rocket League to redeem, sold separately.) Details on the code item(s) will come closer to the toy&#x2019;s launch.  The RC Rivals Set will be available this Holiday for USD $179.99, and Hot Wheels will be showing off the set at Toy Fair 2018 in New York City February 17-20.  We&#x2019;ll have additional news to share about new Hot Wheels DLC coming later this year. Let us know what you think of the new toys on Twitter, Facebook, and our subreddit!   View the full article</description><pubDate>Tue, 13 Feb 2018 15:27:17 +0000</pubDate></item><item><title>Patch Notes v1.41</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/2140-patch-notes-v141/?do=findComment&comment=5884]]></link><description>The Headlines

Please read our Spring 2018 Roadmap[www.rocketleague.com] for more information on future features and our new Update release format!
Competitive Season 6 ends and Competitive Season 7 begins Wheels are being distributed as Season 6 Rewards

Victory Crate&#x2019; has been added
Complete list below...  New Content
General &#x2018;Victory Crate&#x2019; has been added
 Changes and Updates
Competitive Season 6 
Competitive Season 6 has ended. Titles and items will be awarded for your highest rank achieved during the season. Season 6 Rewards are custom, non-tradeable Wheels
Receiving the Season 6 Reward Wheels is contingent upon successful completion of Season Reward Levels
Reward Wheels:
'Season 6 - Bronze'
'Season 6 - Silver'
'Season 6 - Gold'
'Season 6 - Platinum'
'Season 6 - Diamond'
'Season 6 - Champion'


Season 6 Grand Champions will also receive the 'Season 6 Grand Champion' Title
We will update the appearance of the 'Season 6 - Diamond' Wheels in a future hotfix or update.

Competitive Season 7 Competitive Season 7 has begun
Season 7 brings a &#x201C;soft reset&#x201D; that requires you to do placement matches in each playlist to recalibrate
Winning half of your placement matches will land you near your previous season ranking
League Rankings will be temporarily empty until players complete their placement matches



Bug Fixes
 General 
[Nintendo Switch] Fixed an issue with Party invites when the console language is set to JapaneseThis fix may apply to any non-English standard characters outside of the Japanese language selection

Players will no longer receive an error message when trying to trade up the &#x2018;Maximon&#x2019; Decal for X-Devil
After leaving a Competitive Match early, Competitive Matchmaking ban messages now display time correctly in hours and minutes in languages other than English.

 Known Issues
The following known issues will be addressed in a hotfix before our next major update: 
Appearance of the 'Season 6 - Diamond' Wheels
Endgame Menu Division and Rank Up/Down notifications are not displaying
Change Preset button in Endgame Menu is not working
Lens flare opposing the car may appear in the main menu
  View the full article</description><pubDate>Wed, 07 Feb 2018 21:17:08 +0000</pubDate></item><item><title>Rocket League Roadmap: Spring 2018</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/2119-rocket-league-roadmap-spring-2018/?do=findComment&comment=5861]]></link><description><![CDATA[Hi everybody! With our next update fast approaching, we wanted to share with you some of our plans for the first few months of 2018.  We’re testing out a new update schedule this year that alternates Content Updates - which include things like new Competitive Seasons (and rewards), Maps, Events, and DLC - with Feature Updates that focus on new functionality like Tournaments or Cross-Platform Parties.  This alternating schedule lets us update on a more frequent and regular cycle, guarantees you won’t have to wait too long between Competitive Seasons, and lets us spend more time perfecting and bug fixing features before they go live.  With that in mind, here are the highlights of what you can look forward to in the months ahead.  February

February Content Update
Competitive Season 7 Begins
Competitive Season 6 Rewards
New Crate
New RLCS Fan Rewards


Tournaments BetaSteam public beta for our upcoming Tournaments Feature


March

New Licensed Premium DLC
Spring Event

 
Spring (March-April)
 Spring Feature Update
TournamentsPlay against other players in bracketed, single elimination tournaments

Quality of Life Updates
Item Stacking
Better Item Filtering, Searching, and Sorting
Equip to Blue/Orange Team for Car Bodies
New and Expanded Options
Packet Send/Receive Rate and Bandwidth Limits
“Team Quick Chat Only”
Disable “One Minute Remaining”, etc. messages




Connection Quality Info
See notifications for Packet Loss, Latency Variance, and Server Performance in-game
Will help us and the community better differentiate between “server issues” and connection problems


Switch Performance &amp; Visual Quality Updates
Performance Mode - 900p (Docked) / 720p (Handheld) @ 60 FPS with infrequent dynamic resolution scaling
Quality Mode - Native 1080p (Docked) / 720p (Handheld) @ 30 FPS with added visual effects




 
 April and BeyondOnce we’re past the Tournaments release we’ll begin talking more about our roadmap for the summer and beyond with posts like these every few months. As a quick reminder, here are some of the features that are still being developed for 2018 release: 
Cross-Platform PartiesParty up and matchmake with players from other (participating) platforms

Progression Updates
Make XP relevant again
Earn Decryptors through play
New Banners, Titles, and other rewards for reaching high levels


New Arenas
New Features
Xbox One X - We are now targeting Xbox One X support for late 2018
That’s just a quick look at the major highlights that are coming up this year, and look out for the February Update next week (pending first-party certification approvals) when it launches on all platforms February 7.    View the full article]]></description><pubDate>Wed, 31 Jan 2018 17:05:37 +0000</pubDate></item><item><title>Competitive Season 7 and Season 6 Rewards</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/2107-competitive-season-7-and-season-6-rewards/?do=findComment&comment=5849]]></link><description>The wait is almost over! Rocket League&#x2019;s seventh competitive season is right around the corner.  It all begins in the first half of February, with a soft reset to go along with it. The reset means that once season seven begins, you'll need to complete a set of ten placement matches per playlist to be officially ranked (note: winning half of your placement matches should likely put you back at or near your previous Season 6 rank). League Rankings will be temporarily empty once the soft reset occurs.  We&#x2019;ve also taken some of your feedback on rank distribution, and we&#x2019;re making a few adjustments in Duel (1v1) and Solo Standard (3v3) playlists to bring a higher percentage of those players into the Champion and Grand Champion ranks.  Now that you have the scoop on Season 7, it&#x2019;s time to talk about Competitive Season 6 Rewards! For this season&#x2019;s rewards, we&#x2019;re going back to one of your favorite Rocket League customization items. The new Wheels are some of the most detailed we&#x2019;ve ever created, and their different colors should compliment some beautiful Battle-Car presets. The &#x2018;Champion&#x2019; Wheels practically pop off the screen! Take a look at all six Wheel sets in motion with the GIF below.    Remember: to qualify for Season 6 Reward Wheels, you will first need to have placed in at least one Competitive Playlist, and have earned the necessary Season Reward Level[www.rocketleague.com] wins.  Here&#x2019;s the distribution breakdown: 
Bronze I or higher &#x2013; Season 6 Bronze Wheels

Silver I or higher &#x2013; Season 6 Silver Wheels + lower Wheels

Gold I or higher &#x2013; Season 6 Gold Wheels + lower Wheels

Platinum I or higher &#x2013; Season 6 Platinum Wheels + lower Wheels

Diamond I or higher &#x2013; Season 6 Diamond Wheels + lower Wheels

Champion &#x2013; Season 6 Champion Wheels + lower Wheels

Grand Champion &#x2013; 'Season 6 Grand Champion' in-game Title + Champion Wheels + lower Wheels
We&#x2019;ll have an exact Season 7 start date very soon, so stay tuned and let us know on Reddit, Twitter and Facebook what you think of the new designs!    View the full article</description><pubDate>Wed, 24 Jan 2018 17:42:20 +0000</pubDate></item><item><title>Registration For Season 5 of the RLCS is NOW OPEN!</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/2105-registration-for-season-5-of-the-rlcs-is-now-open/?do=findComment&comment=5847]]></link><description>Chat: http://www.rocketleagueesports.com/register 

Grab your team and register for up to two of the four upcoming Open Qualifiers.

Sign-up now to start on your path to becoming a World Champion!  
View the full article</description><pubDate>Tue, 23 Jan 2018 23:22:39 +0000</pubDate></item><item><title>Introducing RLCS Season 5</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/2097-introducing-rlcs-season-5/?do=findComment&comment=5839]]></link><description>Just two short months ago, we watched from the edge of our seats as Gale Force Esports won the Rocket League World Championship live from Washington DC. Unforgettable moments like those are what we love about the Rocket League Championship Series (RLCS), and we're back to bring you more with Season 5!  WHAT&#x2019;S IN STORE FOR SEASON 5
 At Psyonix, we are always looking at the entire Rocket League Esports ecosystem and what is best for our players, fans and community. We're pleased to announce that for the first time, the RLCS format will remain unchanged from the previous season[www.rocketleague.com]! That means more of the same great format in both the RLCS and the Rival Series, but much higher stakes&#x2026; This season we are once again upping the ante with the largest prize pool in the history of Rocket League Esports! Teams from NA, EU and OCE will have a chance to compete for a $500,000 USD total prize pool for RLCS and a $50,000 USD prize pool for the Rival Series!  QUALIFIERS AND IMPORTANT DATES
 For the aspiring Rocketeers out there there will be four online qualifiers in NA and EU, each, for a chance to gain entry into the Rival Series. Teams will be able to compete in up to two of the four Qualifiers, with the top 128 teams earning a spot in the Rival Series Play-in. From there, the eligible teams will compete for the remaining spots in either the North American or European Rival Series for Season 5.  If you&#x2019;re interested in making a run at the Rival Series, be sure to grab two friends and get ready to sign up on January 23rd! For OCE contenders, additional details on qualifiers and schedule will be announced soon.  For all the info on important dates for the season, check out the breakdown below!  Sign-ups January 23 - February 14  North American Qualifiers February 17 February 24 February 27 March 3  European Qualifiers February 18 February 24 February 28 March 4  Rival Series Play-in North America - March 10 Europe - March 11  RLCS League Play Begins North America - March 17 Europe - March 18  The Rocket League Championship Series and Rival Series are open to all legal residents of Europe and North America who are 15 years of age or older on the Tournament start date (February 17, 2018).  GOOD LUCK, HAVE FUN.
 As always we&#x2019;ll have more information as Season 5 commences, including the World Championship location and dates. Be sure to follow @RLEsports on Twitter for any updates regarding the RLCS or Rival Series.  With 2017 taking the title for the biggest year in Rocket League Esports and the RLCS, we're excited to get things started in 2018! See you on the pitch this February! View the full article</description><pubDate>Thu, 18 Jan 2018 18:10:04 +0000</pubDate></item><item><title>Community Spotlight: In the Year to Come</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/2094-community-spotlight-in-the-year-to-come/?do=findComment&comment=5836]]></link><description>It&#x2019;s an all-new year and the ideal time to start working towards achieving your Rocket League New Year's resolutions! In our first Community Spotlight of 2018, we&#x2019;re looking at the abilities that sparked improvement in the community, and which of those mechanics will help build the best of the best in Competitive Seasons to come. Whether you&#x2019;re studying the latest tutorials or spending late nights in Custom Training, this blog will provide you with the blueprint you need to make 2018 a Calculated year!    Custom TrainingApproach the ball with confidence, while flying through the air for a flip-reset shot and dash across the field with less boost while rotating into position. With Custom Training available at all times, scenarios like that are possible as the skill ceiling in Rocket League continues to rise every day. Listed below is another round of Training packs that are built to hone core abilities while focusing on newer skills like the aforementioned flip-reset shot and more.  Prepare to challenge yourself and elevate your potential!  
	#	Author	Name	Difficulty	Code

	1	Poquito	Aerial Shots - Redirects	Diamond	8D93-C997-0ACD-8416

	2	Just Boban	Just Boban's pack#1	Diamond	7A7A-D3AE-211B-8C1E

	3	Diegosatrmo02	Shots you should be scoring	Grand Champion	248B-11B0-EDF7-EDCF

	4	Bxian_OD	SUPER DEFENSE	Diamond	BE46-B385-876F-6CBA

	5	Poquito	Wall Shots	Platinum	9F6D-4387-4C57-2E4B

	6	waypr0tein	Ceiling Shots	Champion	AFC9-2CCC-95EC-D9D4

	7	YeeZa	Wave Dash Shots	Platinum	F9EF-2D99-BA51-9E8A

	8	Wrecked	|WHIFF| Air Drag/Ceiling Shots	Champion	25BF-ABB0-22C1-8099

	9	YeeZa	Ball Flip Reset Shots	Diamond	B5AC-17E0-4133-B8A4


  Need more Custom Training options? Head on over to last year&#x2019;s final Community Spotlight[www.rocketleague.com] and begin 2018 with a strong practice routine.     New MechanicsIt&#x2019;s almost hard to believe, but even after two and a half years our community is still unearthing new Battle-Car mechanics. At first, players learned how to pinch the ball, but that wasn&#x2019;t enough. After pinching came half flips, then jump resets, various flicks[redd.it], and then ceiling shots, but all of these advances leave us with a single question: What&#x2019;s next?  For many of you, wavedashing is still an advanced technique while successfully executing a ceiling shot mid-game is nearly unheard-of. That isn&#x2019;t stopping players like JSTN[clips.twitch.tv], Lachinio, Squishy Muffinz, and UsedWolf[gfycat.com] from elevating the wave-dashing mechanic to another level, though! If you find yourself low on boost or racing across the the field, try practicing these cutting-edge multidashing methods and in time you&#x2019;ll have one more trick over your opponents in both offensive and defensive situations. It&#x2019;s still too early to say how far multidashing will take the Rocket League community, but we&#x2019;re excited to see what players will come up with in the future!  Who will be the next one to discover a new in-game mechanic? Keep practicing and maybe the next Community Spotlight will feature you!    View the full article</description><pubDate>Wed, 17 Jan 2018 19:24:28 +0000</pubDate></item><item><title>Steam Award Winner!</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/2067-steam-award-winner/?do=findComment&comment=5804]]></link><description>Wow! Wow! Wow! Chat disabled for 4 seconds. Chat disabled for 3 seconds. Chat disabled for 2 seconds. Chat disabled for 1 second.   Rocket League won the "Suspension of Disbelief" Steam Award today! On behalf of everyone at the studio, THANK YOU to all of our players on Steam for the nominations and votes. We have so much in store for Rocket League in 2018, and we can't wait to share more with you in the coming weeks and months.  Happy New Year! -Devin Connors, Community Manager 
View the full article</description><pubDate>Wed, 03 Jan 2018 22:14:52 +0000</pubDate></item><item><title>Rocket League Year in Review</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/1987-rocket-league-year-in-review/?do=findComment&comment=5721]]></link><description>It&#x2019;s Winter time again here in San Diego and we&#x2019;ve put up the holiday lights in Utopia Stadium. That means it&#x2019;s time to reflect on another great year for Rocket League!  Thanks to all of you, our fantastic community, for making 2017 Rocket League&#x2019;s best year yet. Over 38 million of you have played more than two billion matches since we launched back in 2015, and with Rocket League China coming online via our first closed beta test, Soccar is about to go fully worldwide. The game we all love just keeps getting bigger!  We had the pleasure of welcoming a whole new set of fans from the Nintendo Switch community - a huge milestone not just for us at Psyonix, but also for Rocket League as a game and an esport. We&#x2019;ll be keeping an eye out for fellow fans sneaking in a few matches on-the-go as we travel home for the holidays.  You&#x2019;ve also helped us grow Rocket League Esports and the RLCS into one of the best competitive scenes on the planet. This year brought Rocket League to brand new tournaments like the Universal Open, The X Games and the recent ELEAGUE Cup. With the introduction of our Collegiate Rocket League program and the RLCS World Championships in LA and DC breaking records, there&#x2019;s never been a better time to be a fan of competitive Rocket League.    All of this growth has brought new challenges as well. Our CEO Dave Hagewood spoke back in March[www.rocketleague.com] about recurring PsyNet database outages that made it hard to log in and play, and we&#x2019;re happy to say those issues have been almost entirely resolved. We&#x2019;ve also added game servers in new regions like South Africa and Asia to improve the play experience for those players. There&#x2019;s still work to be done, and two issues in particular will be a focus for us heading into 2018.  The first issue is game server performance. We see feedback on this topic regularly and take it very seriously. While many connection issues are out of our hands - like when an internet service provider suddenly starts routing you differently to our datacenters - we are still monitoring performance and looking for ways to improve.  We&#x2019;ll be rolling out improved connection quality status information in the game client in 2018 that will tell you if you&#x2019;re experiencing packet loss, latency variance, or legitimate game server performance issues. We&#x2019;re looking into how we can allow the community to report servers they think are performing poorly to help us identify and resolve problems more quickly. We&#x2019;re also planning improvements to region selection in matchmaking that would let us roll out servers in regions like US-Central without negatively impacting US-East or US-West.  Our second focus is game performance on Xbox One. We don&#x2019;t want Xbox players to feel ignored when they report issues, and we&#x2019;ve rolled out fixes for stability and stuttering in our last two major patches. But we know some of you are still experiencing  performance problems and we&#x2019;re actively working to fix them. We&#x2019;ll have more to share in the new year.  Speaking of the new year, we have a ton of great new features and improvements in the pipeline headed your way in 2018. Our in-game Tournaments feature is still on track, though we had to delay the initial beta test until early next year. We&#x2019;re going to revamp the progression system to make XP meaningful again, and you&#x2019;ll be able to unlock new banners, titles, and free Decryptors on a regular interval by leveling up. There&#x2019;s a ton of great &#x201C;Quality of Life&#x201D; updates in the works to improve your daily experience with things like inventory management, and we&#x2019;re working on some new Achievements and Trophies for the hunters out there. By popular demand, we&#x2019;ll also be sure to keep releasing new Dragon-themed content for your cars.  Last but not least, we&#x2019;re actively working on cross-platform party support for a 2018 release. Our PsyNet Party tests this fall were a huge success - thanks again to our patient Steam playerbase for helping us out! With PsyNet Parties now stably powering the Switch platform, we&#x2019;ll begin rolling it out to all of our players sometime next year.  2017&#x2019;s been our best year ever at Psyonix and we couldn&#x2019;t have done it without all of you. Thank you to all of our fans around the world - we can&#x2019;t wait to tell you about everything else we have in store for 2018. Happy Holidays and may all of your stockings be filled with Painted items!View the full article</description><pubDate>Wed, 20 Dec 2017 17:58:04 +0000</pubDate></item><item><title>Community Spotlight: Training Your Instincts</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/1988-community-spotlight-training-your-instincts/?do=findComment&comment=5722]]></link><description><![CDATA[We had fun with the basics[www.rocketleague.com], but now it’s time to kick training up a notch! There’s no shortage of quality community-made Custom Training packs and this final Community Spotlight of 2017 will put you on the path to raising your skill ceiling. Who knows, you may be the next reddit sensation!    CUSTOM TRAININGWhen the countdown hits zero, will you know how to finish the shot? Will you be able to hit the back of the net when your teammate sends the ball in your direction? The short answer is that you will only ever know when the moment presents itself. Luckily, we’re not the only ones to ask these questions!  The newly refreshed ‘Featured’ Tab list hosts a variety of drills meant to develop your ability to make split-second decisions while you’re going supersonic across the field. If you’re looking for easier aerial shots to practice, look no further than the ‘Aerial Shots - Rebound’ pack which offers 34 shots to help you progress in the air. On the other end of the spectrum, the ‘Redirect These’ pack forces you to execute maneuvers with power and confidence.  Whether you’re new to Rocket League or a seasoned veteran, this month’s ‘Featured’ Tab list brings these crucial moments directly to you.  
	#	AUTHOR	NAME	DIFFICULTY	CODE

	1	Vince	Strength &amp; Accuracy	Diamond	

	2	Jayless	Redirects (XXL Pack, Hard)	Champion	

	3	Poquito	Aerial Shots - Rebound	Gold	

	4	Kyle Masc	Varied Difficulty Rebound Shot	Grand Champion	

	5	Esoterian	B Rank Missed Opportunities	Champion	

	6	Kara	Redirect These	Grand Champion	

	7	Biddles	Passes You Should Put On Net	Diamond	

	8	gReazymeister	Clear Redirects	Grand Champion	

	9	Fickle Platypus	Steadfast Striker 1	Grand Champion	


 Still mastering the basics? Check out last month’s Community Spotlight[www.rocketleague.com] and favorite the Custom Training packs that suit you best!  We look forward to bringing you even more Community Spotlights when we return in 2018!  View the full article]]></description><pubDate>Mon, 18 Dec 2017 18:14:06 +0000</pubDate></item><item><title>Patch Notes v1.40</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/1989-patch-notes-v140/?do=findComment&comment=5723]]></link><description>CHANGES AND UPDATES
General [Nintendo Switch] Reduced the default Controller Deadzone to 0.15 from 0.3 to better utilize Joy-Con analog sticks
Reduced volume of the Batmobile Goal Explosion
Performance [Nintendo Switch] Adjusted world detail to improve average resolution in Handheld Mode
Optimized the following maps for Nintendo Switch and PC:Utopia Stadium (all variants)
FarmsteadMaps are optimized on PC when using &#x2018;Performance&#x2019; World Detail setting

Improved the field texture visuals for the following maps on Nintendo Switch and PC:Champion&#x2019;s Field
WastelandVisual improvements on PC apply when High Quality Shaders are turned off

BUG FIXES
General Fixed Player Avatars sometimes displaying on the wrong user after someone quit or joined the lobby
Fixed missing blowoff valve audio for Octane ZSR Engine
[Nintendo Switch] Fixed a rare crash that could occur in the post-match Scoreboard in Rumble
Grass is now visible on the Main Menu when using &#x2018;Performance&#x2019; World Detail settings
Ground Textures now appear on Farmstead when using &#x2018;Performance&#x2019; World Detail
[Steam] Fixed an issue with Older Urban Central replays crashing the game
Quick chat audio no longer sounds when a player joins or leaves a server
Goal Explosion audio no longer loops after previewing a Goal Explosion in the Crate Preview menu
  View the full article</description><pubDate>Wed, 13 Dec 2017 18:15:13 +0000</pubDate></item><item><title>Frosty Fest Begins on December 11</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/1990-frosty-fest-begins-on-december-11/?do=findComment&comment=5724]]></link><description>Are you ready for Yuletide aerials and Goal Explosions (literally) chock full of presents and cheer? Then get ready for Frosty Fest in Rocket League next week!  Starting December 11 at 5pm PST (8pm EST, 2am CET on December 12), Frosty Fest is based on the same kind of in-game Event you experienced previously with Haunted Hallows[www.rocketleague.com] back in October. As you'd expect, the Event format is the same as Haunted Hallows, with &#x2018;Snowflakes&#x2019; currency replacing the Candy Corn you earned with every completed Online Match. You can redeem Snowflakes to purchase Event items, Decryptors, or the brand new &#x2018;Frosty Fest&#x2019; Event Crate!  You can grab the &#x2018;Frosty Fest&#x2019; Event Crate three different ways, including as a drop after some Online Matches or via unlock with the Snowflakes you earn. If you&#x2019;re looking for a more immediate approach, you&#x2019;ll be able to purchase the Crate directly through the Rocket League client like you would Keys or Premium DLC Battle-Cars.  Finally, we&#x2019;ve heard your feedback after the conclusion of our Haunted Hallows Event last month, and we&#x2019;re making some changes based on that feedback, including how many Decryptors can be obtained -- stay tuned! So get the egg nog and nutmeg ready, don your best (worst?) holiday sweater, and we&#x2019;ll see you in the Snowy Arenas of Mannfield, DFH and Utopia! Start Time: Monday, December 11, 5pm PST (8pm EST, 2am CET on December 12)
End Time: Tuesday, January 2, 10am PST (1pm EST, 7pm CET)
 NOTE: Want more details on Event Currency, Decryptors, and Event Crates? Click here[www.rocketleague.com] for a more in-depth explainer. View the full article</description><pubDate>Fri, 08 Dec 2017 19:10:38 +0000</pubDate></item><item><title>Rocket League China Closed Beta Test</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/1991-rocket-league-china-closed-beta-test/?do=findComment&comment=5725]]></link><description>For our players in China:  The Rocket League China Closed Beta Test (CBT1) starts on December 7, 2017. If you&#x2019;re a Rocket League player in China who previously purchased Rocket League on Steam, you are invited to participate in the beta.  Players in China who meet the above requirements can sign up for the beta at this link: http://rl.qq.com/cp/a20171103back/index.html 
View the full article</description><pubDate>Mon, 04 Dec 2017 23:34:51 +0000</pubDate></item><item><title>Rocket League China Closed Beta Test (CBT1)</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/1992-rocket-league-china-closed-beta-test-cbt1/?do=findComment&comment=5726]]></link><description>&#x5404;&#x4F4D;&#x4E2D;&#x56FD;&#x533A;&#x73A9;&#x5BB6;&#xFF1A; &#x300A;&#x706B;&#x7BAD;&#x8054;&#x76DF;&#x300B;&#x56FD;&#x670D;&#x98DE;&#x51E1;&#x9996;&#x6D4B;&#xFF08;CBT1&#xFF09;&#x5C06;&#x4E8E;2017&#x5E74;12&#x6708;7&#x65E5;&#x6B63;&#x5F0F;&#x5F00;&#x542F;&#x3002;&#x5982;&#x679C;&#x4F60;&#x662F;&#x66FE;&#x7ECF;&#x5728;Steam&#x5E73;&#x53F0;&#x4E0A;&#x8D2D;&#x4E70;&#x8FC7;&#x300A;&#x706B;&#x7BAD;&#x8054;&#x76DF;&#x300B;&#x7684;&#x4E2D;&#x56FD;&#x73A9;&#x5BB6;&#xFF0C;&#x6B22;&#x8FCE;&#x4F60;&#x53C2;&#x52A0;&#x672C;&#x6B21;&#x9996;&#x6D4B;&#xFF01; &#x4F60;&#x53EF;&#x4EE5;&#x901A;&#x8FC7;&#x6B64;&#x94FE;&#x63A5; &#x9886;&#x53D6;&#x6D4B;&#x8BD5;&#x8D44;&#x683C;&#x3002; http://rl.qq.com/cp/a20171103back/index.html   
View the full article</description><pubDate>Mon, 04 Dec 2017 23:33:25 +0000</pubDate></item><item><title>Velocity Crate Starts Dropping on December 4</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/1993-velocity-crate-starts-dropping-on-december-4/?do=findComment&comment=5727]]></link><description>Finally, your passion for Rocket League and love of all things 1980s pop culture are coming together!  Our new &#x2018;Velocity Crate&#x2019; debuts this Monday, December 4 with a new Battle-Car at center stage. The 'Imperator DT5' is ripped right out of your synthwave- and futurism-fueled dreams along with six new Decals and Engine Audio that can be used on most of the other Battle-Cars in your Garage.  Other Crate items include new Goal Explosions, Wheels and more! In fact, you can see the new &#x2018;Dueling Dragons&#x2019; Goal Explosion and the &#x2018;Hikari P5&#x2019; and &#x2018;Equalizer&#x2019; Wheels in the image above, while the Imperator DT5 is shown in the image below.  Let us know what you think on Twitter, Facebook and our Subreddit and then check back in with us again when the Velocity Crate drops in early next week!   View the full article</description><pubDate>Wed, 29 Nov 2017 18:05:55 +0000</pubDate></item><item><title>Community Spotlight: Back to Basics</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/1994-community-spotlight-back-to-basics/?do=findComment&comment=5728]]></link><description>In a month packed with Rocket League history, we saw the first-ever player to claim back-to-back RLCS World Championships (that would be Turbopolsa, btw, congratulations to him!) and our official release on Nintendo Switch! While our last Community Spotlight[www.rocketleague.com] put Rocket League pro players center-stage, we&#x2019;re shifting gears this month to focus on giving new Rocket League players, particularly those playing on the Switch, a solid &#x2018;Custom Training&#x2019; foundation for practice.  CUSTOM TRAINING  Just in time for the holiday season, Nintendo Switch owners got their hands on Rocket League for the first time earlier this month. While there will be some familiar faces playing on the Switch, we want to offer the true Rookies out there a top-tier list of community-sourced &#x2018;Custom Training&#x2019; packs consisting of ground shots, wall shots, goalie packs and even aerial shots. New players can practice using this &#x2018;Custom Training&#x2019; list to get a head-start against the Switch competition, while experienced players coming over from other platforms can use the new packs to hone their skills on the new hardware.   

Author, Pack Name, Difficulty, Code 
Wayprotein, Shooting Consistency, Platinum, 4912-A5C9-9A56-555D 
SPG | ProfessorShanks, LEVEL 002 - POWER HITS, Silver, DC62-FEEC-D575-1B6F 
Coach Ryuu, Ground shots v1, Gold,  7C94-D3A7-46A9-82DC 
Wayprotein, Air Roll Ground Shots, Gold, B4EB-C56A-BA9D-5300 
Wayprotein, Ceiling Bounces, Platinum, D68F-3BD8-6DFD-4A51 
jstn., TRAINING PACK, Gold, F8E9-1895-2313-D5E8 
Bush, Bush's Progressive Saves Pack, Bronze, 6AFE-E510-BAA3-CB43 
Carl Spangler, Carl's Aerial Training, Silver, 57AA-3994-71EC-7BCD 
Flax7 | Telekom ftw, UPSIDE DOWN AERIALS #2, Diamond, 3883-8507-B84A-34F5

 If you want to catch the pro player-made &#x2018;Custom Training&#x2019; packs list, then jump over to last month&#x2019;s Community Spotlight[www.rocketleague.com] for a glimpse at the RLCS training regimen!View the full article</description><pubDate>Tue, 21 Nov 2017 21:25:03 +0000</pubDate></item><item><title>Incoming: Adjustments to Competitive Matchmaking Bans</title><link><![CDATA[https://oceanicgaming.com.au/forums/topic/1995-incoming-adjustments-to-competitive-matchmaking-bans/?do=findComment&comment=5729]]></link><description>Nothing beats the thrill of Competitive play in Rocket League! Whether you&#x2019;re putting in the time to hit your Rank goal, grinding out Season Reward Level wins[www.rocketleague.com], or jumping into high-level play for the first time[www.rocketleague.com], you always want a fair experience going into a Competitive match -- and so do we!  Starting today, we&#x2019;re making some changes to the competitive matchmaking ban system. The goal of these changes is to discourage players from disconnecting from Competitive Playlist matches early; nobody likes to lose, but it&#x2019;s always important to finish out a match if a forfeit vote fails, no matter what side of the score you&#x2019;re on.  Currently, players who leave Competitive matches early are subject to a 15-minute ban from Competitive Playlists. Our new system will have seven ban levels, starting with a new, shorter five-minute ban at Level 1. See below for the full breakdown. Level 1: 5 Minutes
Level 2: 10 Minutes
Level 3: 20 Minutes
Level 4: 40 Minutes
Level 5: 60 Minutes
Level 6: 120 Minutes
Level 7: 24 Hours
Once a ban expires you will stay at that ban level for 12 hours, but if you leave another Competitive Playlist match during the same window, you will go up one level. If you don't leave any Competitive matches early during the same 12-hour window, you will go down one level, eventually going back down to Level 0. You&#x2019;ll still see the same kind of notifications with the new system, so active bans will appear at the bottom of the Playlist window.  If you reach Level 7 (Wow!) and consistently leave Competitive matches before a match concludes, we may take additional actions against your account, including timed or permanent bans from all online matches.  We hope these changes will cut down on the number of players who duck out of Competitive matches early. Who knows, by sticking around until the timer hits 0:00 instead of making for the Main Menu, you might just get a few Reddit-worthy comeback wins under your belt.View the full article</description><pubDate>Mon, 20 Nov 2017 18:37:48 +0000</pubDate></item></channel></rss>
