Welcome to Oceanic Gaming

Oceanic Gaming is an Online Gaming Community, based in the Oceanic region.

While we are mostly from Australia/New Zealand, we welcome like-minded, mature gamers from all around the world. 

Oceanic Gaming is home to Rusted World and Oceanic ARK!

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Frost

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Frost last won the day on October 15

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About Frost

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    Conan Server Admin
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  1. XP gather rate hasn't changed - gather rate was dropped from 2.0 to 1.9 to reduce the overpower that avatars have in the game.
  2. Sorry - I had to outline that with a higher gather rate I would be looking at conducting server wipes more regularly. to keep the server clean and stable.
  3. It was 40 days ago! light a torch! https://oceanicgaming.com.au/forums/topic/1883-shorten-night-time-poll/ Again 75% of the average max players for the past 7 days need to vote in favor of a change!
  4. Adjustments were made to the server in preparation for the latest patch. However the request has been made to up the gather rate to up to as high as 5 x. We have covered off on xp and gather rates in the past - here is the history of the server settings back in July: https://oceanicgaming.com.au/forums/topic/1703-proposed-change-to-ogn-conan-exiles-server-settings-22-jul-17/ From those settings the server sat pretty in the top 20 for three months, with players constructing massive monstrosity bases, engaging in plenty of PVP and multiple exchanges of tears were shed. SO in the spirit of having a server for the players, provided by donations from the players, here is a poll, please choose wisely. As with all polls a majority 75% of average max server population for the past 7 days needs to vote in favor of the change - polls will be open for 7 days.
  5. Poll closed, result - the motion did not carry, bot by vote and by lack of numbers. Thank you to everyone that voted - for both sides of the argument. Please encourage others either in your clan or on the server to connect to discord and join our forums so that they can have their say and become a part of the server community.
  6. Due to the majority vote - and the server being freshly wiped I see no reason to wait until midnight tonight to see that people want global chat back. So I have turned global chat back on - thank you to everyone who voted, on both sides of the argument. May Yog have mercy on us all...
  7. Global chat has been directly linked to 75% of the issues on the server. On Sunday 12 Nov I turned global chat off, But should OGN turn it back on? There are many reasons for both sides but I have been the server admin for 8 months now, and in almost every complaint I get involves global chat being used to taunt, abuse another player or just generally as a means to vent ones own frustrations to the entire server. I see global chat as more of a avenue for players to vent their frustrations to the offending players, but via a means that the entire server sees the conversation, players reputations are made or broken in global chat, and this is where the player interaction breaks down. Why go out when you can abuse or accuse another player in the public forum from the safety of your own base? Many survival games have removed global chat, for various reasons - DayZ comes to mind, I clocked up 349 hours, but that was 349 hours of crawling on the ground in one of the most unforgiving and brutal games in memory. Add to that a hacking, glitching, and toxic community, and it became not fun at all. Then Rocket removed global chat... and while the hacking remained, the toxicity lessened. Here are a few posts from about global chat and how it affects the survival game experience - I had issues finding one talking about the benefits, but I am sure they are out there: https://steamcommunity.com/app/346110/discussions/0/523890046875331699/ https://www.reddit.com/r/ConanExiles/comments/6xascq/discussion_disable_global_chat_on_pvp_servers_to/ How many people played WOW back in the day, and immediately switched off the global chat channels? Just saying - I will leave this poll open for 48 hours (til Midnight 16 Nov) what ever the result is I will follow.
  8. I think what is being suggested zzzing is that being chain raided is no fun, and only serves to create an environment which causes players to give up. At this point in time I am sure most clans and players have experienced both sides of that argument. I would also like to point out that I know many of you are using glitches such as the grease orb stacking and refresh glitch, which Funcom have indicated is not working as intended, so let us move on - the member who broke the original (I say player because he was alone - the clan was not involved) has served his punishment. The fact that Funcom has allowed player attacks to go through walls since the game was released or that attacks hit multiple targets is either something they want (I hope not) or they have not gotten around to fixing it. I also noted that you didn't vote - I encourage you all to vote and have your say.
  9. We tried a few different things - but nothing significant. In future we will be trying a few new things but we are waiting to see what funcom is going to do and if they can release a patch without significant issues.
  10. Please note - OGN is looking to REDUCE the number of server rules, However without our players we would not have a server so I am all for community input, I have set this poll and thread to be open for 7 days - poll and thread to close on Tuesday 13 Nov final results are not definitive unless a sufficient number of the community vote one way or the other and if we as admins can identify an effective way to implement it and police it. By sufficient number what I mean is 75% of the average peak players over the past six days from the start of this poll. so as of this post average max players is 24 (rounded up) - 75% of that is 18. With 92 different players connecting to the server on the 07 November (at the time of this post) this should not be a problem... also a good time to mention the 1,952 unique characters that have been created on the server since 16 Aug)
  11. After the server database was wiped several of the issues noted above were still happening. Beds not working correctly first time - worked out that if you end up in the desert when you know you are bound to a bed, just remove your bracelet to spawn there correctly Animals and NPCs teleporting/vanishing/doing weird things again. items in inventories not appearing when being crafted ... sure there are more - guys if you noticed any ongoing issues please post them here
  12. We are going to load a fresh database to see if the issue is database related. all current progress will be backed up and restored after the test. from there we can decide what to do.
  13. Since my desktop died earlier in the year I have been restricted to my laptop which at best, is minimum spec to play conan exiles, so I am not really in a position to say 'hey.. this is running shitty' I have had several conversations with Funcom_Jev since taking over as server admin and while there should be no issues with maintaining a server for a long period of time without wipes (and this should come as no surprise) they are unsure if there could be issues, so wiping the server could be a good way to gauge where the issue lies - but I am sure this is not something the current community wants. It is clear that the game itself has some serious memory leak issues - we have seen this on all our servers since the game released, and I have confirmed this with Funcom and other server admins on the Conan Exiles Admins united discord. While I regularly restart the servers and make regular runs removing ruined bases, it is clear that there is an issue when server population gets >25-30 exiles. This can be any number of things, but the general consensus seems to be how the game handles AI multiplied by the number of active thralls in player bases and NPC AI reacting to multiple players across the map. This however does not account for other servers running seemingly without issue, if indeed they have higher populations. I would be very interested in what players have to say about the issues they have encountered, and any differences between this server and others they have tried.
  14. Proposal is now closed - due to the poor feed back the server will remain as is. Thank you to everyone who voted and provided feed back. And for those of you who are wondering - the server has on average a peak population of 30 players with an average 75 different players logging in every day, so 9 people voting 6 vs 3 is a failed proposal.
  15. Indeed, nothing like some RP-PVP steve. IOT limit the impact of the player city, if it gets the go ahead, my intent would be to disband the southern no raid area and incorporate it into the city, in this way new players will have the close proximity of others in an administered and controled build environment - as opposed the the massive T1 monstrosities that currently get built in the south. By having direct control over the no raid area, I hope to have a suitable grip and ability to assist with the new player experience, learning and integration into the server community and provide over sight of clans that need respite from the brutal attacks of others. In both cases the goal is to get all parties out into the world killing and raiding each other with as little down time as possible.