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  1. OceanicBot

    Hey all! Got a small TestLive fix for you. This isn't the huge one with over 500 fixes just yet. That is still to come. This is version 100794/18352. Your feedback and reports are appreciated! Upgraded to new version of BattlEye with improved hack detection Refactored placement validation for some building modules for increased multi-building mod compatibility. View the full article
  2. OceanicBot

    Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions regarding renting ships in-game and how insurance timers will work. You can submit your questions for consideration in future episodes of Calling All Devs here. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions View the full article
  3. https://www.youtube.com/watch?v=mKPoBhLC6fU A short while ago we announced a special countdown timer that was featured on the front page of our forums counting down to a reveal, and today is that day. We are very excited to announce we are launching a new in-game event: ARKaeology! The event will run beginning today on all platforms until July 15th. As you traverse along the ground on any of the maps (the Island, The Center, Ragnarok, Aberration or Scorched Earth) you will come across fossil mounds which you are able to excavate. Inside the mounds, you'll find a few bones and if you're lucky you'll even find extra loot inside of one (signified by a special particle effect)! After you collect enough bones you’ll be able to craft several skins with the use of a Cooking Pot. There are four brand new skins to collect: Brachiosaurus (Brontosaurus Costume) Stygimoloch (Pachycephalosaurus Costume) Styracosaurus (Triceratops Costume) Dilophosaurus Mask (Hat Skin) There are returning skins, the skeleton bone dino costumes: Rex Bone Costume Carno Bone Costume Raptor Bone Costume Bronto Bone Costume Stego Bone Costume Trike Bone Costume Giganotosaurus Bone Costume Quetzalcoatlus Bone Costume Jerboa Bone Costume Wyvern Bone Costume The ARKaeology event also brings with it a bionic battle beast - the Tek Rex - for survivors to tame, ride and breed! The Tek Rex is, as the name implies, a rare, specially armored wild T-Rex that can achieve a higher level than its standard brethren. Previously isolated to just a cosmetic skin, these wild creatures will be roaming the ARKs (on maps where normal Rexes are present) and are yours for the taming, if you can handle it! ARK'S BIGGEST SALE! ARK and its expansion packs are currently on sale across all platforms at their lowest prices ever! Check out the image and links below for more details! ARK: Survival Evolved ARK: Explorer's Edition ARK: Season Pass ARK: Scorched Earth ARK: Aberration View the full article
  4. OceanicBot

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  5. OceanicBot

    Vehicle Pipeline Director John Crewe and Art Director Paul Jones discuss the recently revealed Drake Vulture, the entry-level salvage ship for use in the persistent universe. To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen. View the full article
  6. Live Broadcast: Natascha and Jens Erik from the community team will be sitting down for another dev stream this Friday to showcase some cool community content and give some more details about the upcoming Imperial East Pack. Join us on twitch.tv/funcom or mixer.com/funcom at 5pm CEST. View the full article
  7. Natascha and Jens Erik from the community team will be sitting down for another dev stream today to showcase some cool community content and give some more details about the upcoming Imperial East Pack. Join us on twitch.tv/funcom or mixer.com/funcom at 5pm CEST / 11am EST / 8am PST. View the full article
  8. Hello Exiles! We have a pretty juicy patch for you for PC today! This patch will also go live asap for Consoles, barring issues with certification process at Sony and Microsoft. We really want to thank you for your feedback, patience and ongoing support while we address issues and improve the game. Please keep posting bugs, feedback and issues you encounter, especially after patches, here on our forums. We are also working with Gportal for IG server messages to get you a heads-up for servers going down for patches and maintenance. This should hopefully be available sometime next week for official servers and then shortly after also be implemented for private servers. Also a quick note on the infamous “Light Armor Journey” Bug. The fix for this will go to testlive with the over 500 additional changes that is scheduled for next week. We know that you have been waiting for this for a while and we apologize for the delay! HIGHLIGHTS We added several adjustments that should help with Land Harassment Combat Lock on should now priorize enemies over clan members It’s now possible to whitelist players by their SteamID Several Exploits have been addressed Fixed some issues with Thralls not attacking properly Fixed some issues with Thralls falling through the floor. There are several different issues linked to this bug and we keep working on addressing all of them. Fixed an issue with a corpse sometimes not being visible to the player Weapon and Shield display racks should now work as intended We are forcing a feat and attribute to remove any unfair advantages gained from exploits fixed in this patch EXPLOIT FIXES No longer possible to bring all attributes to 50. (Player attributes will be reset to the correct amount of points available for the characters level). Added ability to override decay score for small buildings to help combat landclaim harassment (please see additional information at the end of this post) Fixed a health regen issue which could max your health after taking damage under certain conditions Fixed a bug that would remove the loading screen prematurely while the closest buildings were still loading in. Sorry thieves, you will no longer be able to loot through walls, doors and foundations that haven’t properly loaded. Fixed a bug where the player would get infinite stamina while going up stairs and slopes. Fixed a problem with stack merging logic which could allow for item duplication for certain equipped items. Certain duplicated items will be removed from inventories as part of this fix. UI ADJUSTMENTS Message of the Day is now saved after closing the window. Removed the second Edit Text icon on the Chat Log screen. Fixed the chat visibility settings not working in other languages than English. QUALITY OF LIFE IMPROVEMENTS Fix auto-target to downprioritize clan mates selection when enemies are present Player name tags now show up further away on PC Admins can now explicitly whitelist players by SteamID You can now add and remove servers from your favourite list PVE Conflict servers joined the ranks of properly filtered servers in the browser Adjustments to corpse physics. Split “Show Help When Building” settings into “Show Help When Building” and “Show Contextual Controls”. So admins can choose to have the hud tooltips for controls on building only while disabling for the rest of the game. In game feats which require a DLC will be clearly visualized The Altar of Set should no longer vanish after upgrading. AI Fixed a problem with follower thrall sometimes walking backwards when following Fixed a problem with thrall no longer able to attack after unequipping a weapon Fixed a problem with human NPCs falling under structures if performing a melee attack near a doorway Fixed an issue where thralls wouldn’t follow you after logging out with said thrall in Follow mode. Exile NPCs learned to properly put away their weapons and shields when out of combat. DECAY SYSTEM ADJUSTMENTS Turning DisableBuildingAbandonment on after having it disabled for a while should not demolish buildings built in the past, and can no longer be toggled while the server is running. Your buildings and placeables will now go into the Abandoned state if you recreate your character. Other players can then demolish them freely. GENERAL OPTIMIZATION General Server Performance improvements Various crash fixes. Various server optimizations. GUI memory optimizations. NEW SERVER SETTINGSOverrideDecayMaxBuildingPieces = X, where X is number of pieces (default 6) OverrideDecayTime = N, where N is the number of minutes before building is decayed (default 30) NEW ADMIN COMMANDSWhitelistPlayer <steamid> UnWhitelistPlayer <steamid> NEW RCON COMMANDSwhitelistplayer <steamid> unwhitelistplayer <steamid> GENERAL BUGFIXING Fixed a crash related to static placeables (which should improve stability in coop play) Button icon “Buy Up to Next Perk” should now be visible for all players -not just admins Fixed a problem with servers not displaying if the maximum ping section was cleared Fixed a problem with dodging while locked on to a target whereby you would sometimes dodge on the spot Balance pass on number of zeals obtained from various processes in the altars Fixed player corpse sometimes turning into deformed statues Fixed a problem with corpse sometimes not showing for the owner despite visible to other players Fixed a problem with Purge NPCs not doing damage against buildings on PvE servers Weapon and Shield display racks should now work as intended Items in the Chaosmouth Altar will no longer disappear if you walk away without having all required items placed. Fixed an issue where some placeables would instantly disappear on placement if their base was placed slightly underground, still consuming the item. Fixed a bug where character corpses where sometimes lootable on PvE servers even though they were not supposed to be Even though it took skill, your character will now longer be able to run away while sitting or laying down. The Altar of Set should no longer vanish after upgrading. Fixed an issue where your encumbrance level would be incorrect after using an armor reduction kit. Fixed an issue where the Bearer Pack added wrong value to attributes after relogging. Fixed an issue where the servers wouldn’t properly display after using the maximum ping filter The news tab in the main menu should now redirect to the correct forum Fixed a bug where a character would sometimes get stuck in falling animation after a jump immediately after startup. It is no longer possible to alter server setting fields when they are disabled. Purge meter will no longer reset to zero after a user rejoins the session. Fixed an issue where Exile NPCs could get stuck in doorframes When using a controller, fixed an issue where you were unable to place an item into the radial menu if your highlight went from the recipes to the inventory items directly. Fixed an issue that would make your placeable item be consumed upon placing, without actually being placed. Fixing a crash when summoning avatars. Fixed an issue with following thralls giving a “Too many thralls following you” error after a relog. When inspecting a thrall, the “Equip” button will now correctly equip items from either the players or the thralls backpack on the thrall. Fixed a server crash related to thralls and inventories ADDITIONAL DECAY SYSTEM EXPLANATION FOR ADMINSWe’ve added a couple of new server settings that allow server admins to configure the decay system so that it considers buildings of a certain size to be insignificant and should therefore decay a lot faster than regular buildings. As long as there is no placeable involved. The server settings are: OverrideDecayMaxBuildingPieces , default value 6. This means a building with 6 or less pieces will get its normal decay time overriden by the time specified in the following server setting OverrideDecayTime , default value 3600. The amount of seconds it will take this building to decay into abandoned state, and it will then stay in abandoned state for 10% of this time. What the example of the default values, any building with 6 or less pieces will go into abandoned state after 1 hour. And then completely decay and be destroyed after 10 minutes in abandoned. (Anyone can demolish an Abandoned building by interacting with it) It will not get this overriden decay time if there is a placeable, like a bedroll or a campfire, near the building. And it will instead work like before. This is a quick thing we added to combat the “mine-fields” of pillars/foundations placed around the world to claim land. But we’re looking into better approaches.View the full article
  9. OceanicBot

    Hello Exiles! We’re releasing one last TestLive patch before tomorrow’s patch to live. In addition to the changes in yesterday’s TestLive build, this will fix up a few extra things: The previous fix for the attribute exploit only reset feats. This patch will reset both the feats and attributes. Fixed a crash related to taking items off of thralls. Exploit fix: Fixed a problem with stack merging logic which could allow for item duplication for certain equipped items Assuming all goes well with this TestLive update, we’ll aim to patch Live tomorrow. Thanks everyone! Click here to learn how to connect to TestLive.[forums.funcom.com] View the full article
  10. OceanicBot

    This week we take a look at two more weapons hitting the Persistent Universe in 3.2, get a Star Citizen project update, and finally find out what Drake Interplanetary has been plotting. View the full article
  11. Hello Exiles! We have a pretty juicy patch for you for PC today! We plan to bring down the official PC servers around 5PM CEST/12PM ET. This patch will also go live asap for Consoles, barring issues with certification process at Sony and Microsoft. We really want to thank you for your feedback, patience and ongoing support while we address issues and improve the game. Please keep posting bugs, feedback and issues you encounter, especially after patches, here on our forums. Also a quick note on the infamous “Light Armor Journey” Bug. The fix for this will go to testlive with the over 500 additional changes that is scheduled for next week. We know that you have been waiting for this for a while and we apologize for the delay! HIGHLIGHTS We added several adjustments that should help with Land Harassment Combat Lock on should now priorize enemies over clan members It’s now possible to whitelist players by their SteamID Several Exploits have been addressed Fixed some issues with Thralls not attacking properly Fixed some issues with Thralls falling through the floor. There are several different issues linked to this bug and we keep working on addressing all of them. Fixed an issue with a corpse sometimes not being visible to the player Weapon and Shield display racks should now work as intended EXPLOIT FIXES No longer possible to bring all attributes to 50. (Player attributes will be reset to the correct amount of points available for the characters level). Added ability to override decay score for small buildings to help combat landclaim harassment (please see additional information at the end of this post) Fixed a health regen issue which could max your health after taking damage under certain conditions Fixed a bug that would remove the loading screen prematurely while the closest buildings were still loading in. Sorry thieves, you will no longer be able to loot through walls, doors and foundations that haven’t properly loaded. Fixed a bug where the player would get infinite stamina while going up stairs and slopes. UI ADJUSTMENTS Message of the Day is now saved after closing the window. Removed the second Edit Text icon on the Chat Log screen. Fixed the chat visibility settings not working in other languages than English. QUALITY OF LIFE IMPROVEMENTS Fix auto-target to downprioritize clan mates selection when enemies are present Player name tags now show up further away on PC Admins can now explicitly whitelist players by SteamID You can now add and remove servers from your favourite list PVE Conflict servers joined the ranks of properly filtered servers in the browser Adjustments to corpse physics. Split “Show Help When Building” settings into “Show Help When Building” and “Show Contextual Controls”. So admins can choose to have the hud tooltips for controls on building only while disabling for the rest of the game. ingame feats which require a DLC will be clearly visualized The Altar of Set should no longer vanish after upgrading. AI Fixed a problem with follower thrall sometimes walking backwards when following Fixed a problem with thrall no longer able to attack after unequipping a weapon Fixed a problem with human NPCs falling under structures if performing a melee attack near a doorway Fixed an issue where thralls wouldn’t follow you after logging out with said thrall in Follow mode. Exile NPCs learned to properly put away their weapons and shields when out of combat. DECAY SYSTEM ADJUSTMENTS Turning DisableBuildingAbandonment on after having it disabled for a while should not demolish buildings built in the past, and can no longer be toggled while the server is running. Your buildings and placeables will now go into the Abandoned state if you recreate your character. Other players can then demolish them freely. GENERAL OPTIMIZATION General Server Performance improvements Various crash fixes. Various server optimizations. GUI memory optimizations. NEW SERVER SETTINGSOverrideDecayMaxBuildingPieces = X, where X is number of pieces (default 6) OverrideDecayTime = N, where N is the number of minutes before building is decayed (default 30) NEW ADMIN COMMANDSWhitelistPlayer <steamid> UnWhitelistPlayer <steamid> NEW RCON COMMANDSwhitelistplayer <steamid> unwhitelistplayer <steamid> GENERAL BUGFIXING Fixed a crash related to static placeables (which should improve stability in coop play) Button icon “Buy Up to Next Perk” should now be visible for all players -not just admins Fixed a problem with servers not displaying if the maximum ping section was cleared Fixed a problem with dodging while locked on to a target whereby you would sometimes dodge on the spot Balance pass on number of zeals obtained from various processes in the altars Fixed player corpse sometimes turning into deformed statues Fixed a problem with corpse sometimes not showing for the owner despite visible to other players Fixed a problem with Purge NPCs not doing damage against buildings on PvE servers Weapon and Shield display racks should now work as intended Items in the Chaosmouth Altar will no longer disappear if you walk away without having all required items placed. Fixed an issue where some placeables would instantly disappear on placement if their base was placed slightly underground, still consuming the item. Fixed a bug where character corpses where sometimes lootable on PvE servers even though they were not supposed to be Even though it took skill, your character will now longer be able to run away while sitting or laying down. The Altar of Set should no longer vanish after upgrading. Fixed an issue where your encumbrance level would be incorrect after using an armor reduction kit. Fixed an issue where the Bearer Pack added wrong value to attributes after relogging. Fixed an issue where the servers wouldn’t properly display after using the maximum ping filter The news tab in the main menu should now redirect to the correct forum Fixed a bug where a character would sometimes get stuck in falling animation after a jump immediately after startup. It is no longer possible to alter server setting fields when they are disabled. Purge meter will no longer reset to zero after a user rejoins the session. Fixed an issue where Exile NPCs could get stuck in doorframes When using a controller, fixed an issue where you were unable to place an item into the radial menu if your highlight went from the recipes to the inventory items directly. Fixed an issue that would make your placeable item be consumed upon placing, without actually being placed. Fixing a crash when summoning avatars. Fixed an issue with following thralls giving a “Too many thralls following you” error after a relog. When inspecting a thrall, the “Equip” button will now correctly equip items from either the players or the thralls backpack on the thrall. ADDITIONAL DECAY SYSTEM EXPLANATION FOR ADMINSWe’ve added a couple of new server settings that allow server admins to configure the decay system so that it considers buildings of a certain size to be insignificant and should therefore decay a lot faster than regular buildings. As long as there is no placeable involved. The server settings are: OverrideDecayMaxBuildingPieces , default value 6. This means a building with 6 or less pieces will get its normal decay time overriden by the time specified in the following server setting OverrideDecayTime , default value 3600. The amount of seconds it will take this building to decay into abandoned state, and it will then stay in abandoned state for 10% of this time. What the example of the default values, any building with 6 or less pieces will go into abandoned state after 1 hour. And then completely decay and be destroyed after 10 minutes in abandoned. (Anyone can demolish an Abandoned building by interacting with it) It will not get this overriden decay time if there is a placeable, like a bedroll or a campfire, near the building. And it will instead work like before. This is a quick thing we added to combat the “mine-fields” of pillars/foundations placed around the world to claim land. But we’re looking into better approaches.View the full article
  12. OceanicBot

    This is version: 100548/18277 Also, please take some time to read our post regarding patches and what's coming over the next week: https://steamcommunity.com/games/440900/announcements/detail/1669028546893345200 UI Adjustments Message of the Day is now saved after closing the window. Removed the second Edit Text icon on the Chat Log screen. Fixed the chat visibility settings not working in other languages than English. Decay System Turning DisableBuildingAbandonment on after having it disabled for a while should not demolish buildings built in the past, and can no longer be toggled while the server is running. Your buildings and placeables will now go into the Abandoned state if you recreate your character. Other players can then demolish them freely. QoL Changes Adjustments to corpse physics. Split “Show Help When Building” settings into “Show Help When Building” and “Show Contextual Controls”. So admins can choose to have the hud tooltips for controls on building only while disabling for the rest of the game. General Bugfixing It is no longer possible to alter server setting fields when they are disabled. Purge meter will no longer reset to zero after a user rejoins the session. Fixed an issue where Exile NPCs could get stuck in doorframes GUI memory optimizations. When using a controller, fixed an issue where you were unable to place an item into the radial menu if your highlight went from the recipes to the inventory items directly. Fixed an issue that would make your placeable item be consumed upon placing, without actually being placed. Fixed an issue involving slopes or stairs where you could sprint without any stamina drain. Fixing a crash when summoning avatars. Various other crash fixes. Various server optimizations. Fixed an issue with following thralls giving a “Too many thralls following you” error after a relog. When inspecting a thrall, the “Equip” button will now correctly equip items from either the players or the thralls backpack on the thrall. View the full article
  13. Hello Exiles, We hope everyone had a fantastic week so far. As you might have noticed, we just had an update for PS4 in preparation for the cosmetic DLC which will go live relatively soon for all platforms. PS4 was patched because the new assets need to go through Sony CERT and we have to make sure we don’t have any delays. Some of you were also voicing concerns that we would give the DLC priority over bug fixes and content. We understand that you’re worried and want to give you a quick rundown of what we plan to do over the next week patching wise: About an hour from now we have a Testlive patch going out that includes decay system adjustments which should help bring relief to land-claim harassment. Full Patch Notes will be posted before the servers go down. The many changes and bug fixes that are already on TestLive (see TestLive Patchnotes here[forums.funcom.com]): will go to PC live hopefully late this week or early next week. Consoles will follow shortly after pending certification process. Last but certainly not least: We have another major updated with over 500 small and bigger fixes that will go to TestLive early next week. We’ll of course post proper patch notes for that patch as well and we will also need you to help us with priority testing of certain changes. The faster we can verify those and the faster we get additional feedback from you guys and girls, the faster we can then patch it to Live. We are also working on info sticky posts for the different subcategories to give you a bit more information about suggestions and bugs you made us aware of and their status. Thank you very much for your patience and understanding as we go about improving the gameView the full article
  14. Good morning Internet people, and welcome back the weekly community newsletter! We hope you've missed us and are happy to see us back in newsletter action. We're one month (and then some) out from the full launch of Conan Exiles, but work on the game is not slowing down. There are still bugs to fix, exploits to remove and balancing and optimizations to implement, and since launch we've rolled out several hotfixes to improve various aspects of the game. We know that there still are some stability issues on consoles, that the Purge isn't working as intended and that the decay system needs some updates and fixes. Everything is getting its due diligence. We may not be able to respond to everything we see, but we're keeping track of bug reports and feedback from the community to prioritize tasks among the dev team. Finally, we want to take a quick moment to talk about exploits. We're receiving reports through our Exploit Hunters program[www.conanexiles.com] every day and we're working diligently to reproduce these exploits and fix them as we learn of them. We want to make it absolutely clear that we are not endorsing exploits of any kind, despite what people online might tell you. Using a bugged mechanic to gain an advantage over your opponents or the game in general is not okay in our book. Roadmap updateIn case you missed it, we announced what we have planned for game in the future. Our roadmap[www.conanexiles.com] consists of major updates, minor updates, and paid cosmetic DLC that will add new content, mechanics and gameplay to Conan Exiles. We've announced some new dungeons, a system for taming pets, further updates to the combat system, and an easier way to download and install mods. Finally, we announced the Imperial East Pack, a pack of Khitai inspired weapons, armor, placeables and building pieces. Check out our blog[www.conanexiles.com] for more information. We are also currently working on stabilizing a huge patch containing over 500 changes, adjustments and fixes. These range from smaller worldbuilding fixes, animation updates, hitbox changes and audio updates, to much larger updates like combat balancing, Purge changes and new attacks for bosses. This patch will come to Testlive very soon and then be rolled out to the live game at a later date. What the teams have been working on in the past week(s): Every Friday, the development team meets up to highlight and talk about what they’ve been working on recently: New content and features, bugs that have been fixed, and things to come down the pipeline. To not make this newsletter overly long we're only sticking to the highlights. Even if something isn't explicitly mentioned things are still being worked on "behind the scenes", and we'll mention these when they're relevant. VanguardOur intrepid Vanguard are once again at the forefront in our battle against the bugs and exploits, while also optimizing existing systems and supporting any of the other teams as need be. The past week they have, among other things, been working on the decay system to help alleviate the issues with land claim griefing that we've been seeing on official servers. We know how much this affects players and so we want to take whatever necessary steps we can to fix the problem. We've also made some tools to improve workflow for game designers that help them fill out dungeons and camps. It's minor in terms of impact for the players, but it makes life easier for our designers. ToolsFrom the Tools team comes a neat little utility program designed to make it easier for players to run their own dedicated servers in Conan Exiles. We're going to be rolling this out on the forums very soon for you guys to test for yourself, but we thought we'd give you a quick introduction to its purpose and why we made it. Setting up your own server isn't necessarily the easiest thing in the world and so one of our Tools Programmers whipped up a launcher in order to improve the process. The Dedicated Server Launcher lets you easily get over some common hurdles you might run into when trying to set up your own server, and you'll easily be able to set your admin password, change ports, change server region, change the max player count, test port availability on your router, and even switch between Default and Testlive. You don't need to deal with command lines and everything is presented in a clean and visually simplified user interface. Once it's been downloaded all you have to do is run the program, edit the parameters you want, and simply hit a button to start your server. As mentioned this will be made available on our forums (for free) and will at some point become available as part of the game client. TechThe Tech team's main focus these past few weeks have been optimizing the game across all platforms, optimizing server performance, fixing crashes, and implementing other quality of life fixes to create a smoother experience. Over on the PS4 they've been working on fixing the leading source of crashes and the Xbox One version's out of memory crashes are currently being addressed as well. Finally, they recently rolled out an optimization patch to the console server lists. They should now populate quicker, with further improvements coming down the line to improve how we convey information in the server list. Monster Hunters & TerraformersWe're combining the two content teams this week because there's a lot of crossover between them right now. Both the Monster Hunters and Terraformers teams are working on different aspects of the new dungeons, in addition to developing some extra stuff on the side. The Monster Hunters are planning out which monsters are going to go in which dungeons (with some help from the Art team) while the Terraformers are handling the design of the dungeons themselves. Beyond the dungeons the Monster Hunters are making further improvements to creature combat and behavior. That includes improving boss attacks and animations, changing up the turn animations on creatures, and expanding the knockback system. Monster attacks will be able to do smaller and bigger knockbacks depending on the attack, so you don't get knocked on your face all the time. In general, monsters will look better while in combat. Over on the Terraformers side they've been working on implementation for the Imperial East Pack and the Pets system, which we also announced last week. You'll get to see more of both of these in the future. Wrapping upWe had a lot of ground to cover this week and we hope you all enjoyed reading about what's been going on over at the studio lately. Our final bit of news is that we're back to streaming again, on Mixer[mixer.com] and Twitch[www.twitch.tv]. Going forward they're going to be split between the regular dev streams you were used to during Early Access and community streams that showcase cool stuff from the community, from fan-art and screenshots to videos, Twitch clips, mods and game modes. Feel free to send us your stuff on the forums and you may get featured on an upcoming stream! Our next stream will be on Friday, June 15, at 5pm CEST. Tune in and you'll definitely get to see some cool stuff! There's also going to be a 2x exp weekend on the 22nd to the 24th of June! That's it for this week! Sincerely, FuncomView the full article
  15. OceanicBot

    Grim HEX Greetings, traveler! There are many exciting and different places to explore in the universe, and we here at THE OBSERVIST are honored to act as your guides. However, this is no ordinary guide. This is a guide for the traveler who is looking to visit locales that are a little more off the beaten path, a little more wild and unpredictable. This is OBSERVIST DARK, your trusted chronicler of the systems, planets and stations where safety is not guaranteed. Yela Today we travel deep into the heart of the Stanton system, where near a moon of Crusader (Stanton II) drifts a station formerly known as Green Imperial. A Housing Exchange (HEX) built by Everline Structures Incorporated soon after the system’s discovery, it was intended to house the influx of miners coming to work the asteroid belt surrounding Yela (Stanton 2c). Like other HEXs, it was economically built into a hollowed asteroid using the signature honeycombed, prefabricated housing pods, providing a clean and affordable, if not exactly comfortable, living option to the scores of workers arriving everyday. Unfortunately, when the mining opportunities in the belt began to dry up a few decades later, the station began to take a turn for the worse. As the jobs in the area went away, the station began declining, and so did the clientele, slowly transforming Green Imperial from a temporary housing unit into a market for contraband, drugs and petty crime. With no real economic Grim HEX incentive to maintain it, it was too much of an insurance nightmare to try and clean out the unsavory element that had taken root. Stating that it had become a liability, the Housing Exchange officially closed the station in 2938, and the few remaining legitimate residents and stores hastily cleared out. Abandoned, the station quickly fell into decay. Grim HEX That however, is not where the story ends. Squatters, transients and people with nowhere else to go began to take up residence in the abandoned station. A new economy began to emerge as folks brought scavenged and black market items to sell, so it wasn’t long until word spread that there was a place in Stanton away from the watchful eyes of the authorities, where people could go to enjoy themselves or do some more illicit shopping. This influx of visitors has given the station a new life in recent years and along with it has come a new name. During its years of disuse, many of the signs around Green Imperial became damaged, including a prominent central screen that overlooks that main atrium. The display glitched in such a way that it displayed only some of the letters in the station’s name: GR___ IM______ HEX. Someone must have noticed that the accidental title fit well with the station’s current appearance, and the name stuck. Today, pretty much everyone in the know refers to the outpost as Grim HEX, and even all the rest of the signs have been hacked, scratched and spray painted to match. You’ll want to make sure you use the right name when you’re asking for directions. And if you’re looking to meet some colorful people with varied and interesting life experiences, go shopping for products that are hard to find anywhere else in Stanton, and watch a dangerous bareknuckle race, then you’re definitely going to want to learn the coordinates for this out-of-the-way stop. Probably one of the most difficult things about any trip to Grim HEX for most law-abiding people is finding it. Nestled into a nondescript section of Yela’s asteroid ring, the station can be hard to spot until your ship draws close. Don’t worry about finding authorized parking, as it is pretty much a free for all, just grab any spot you can find. The system’s antiquated auto-storage system should take care of the rest. Once you touch down, it’s a good idea to activate your ship’s security protocols. While the local gang who currently controls the area, the Nine Tails, enforces some semblance of a truce among those who frequent Grim HEX, if you dangle yourself out as easy pickings, anything that happens to you is considered fair game. Same goes for personal security. It would not be out of place to carry a firearm while visiting. But all that said, if you keep your wits about you and don’t wander into some of the station’s cordoned off and disused cargo areas alone, you can reasonably expect to have a safe and successful visit. After all, too many of their customers dying is bad for business. Your Home Away From Home From the landing area, you will go through the airlocks to a large lounge area. And while you may see a few strung out patrons hanging out up here, I would recommend heading straight for the elevators so you can go directly to the lower levels where most of the real action is happening. Once you travel down to the main atrium level, you’ll find rooms for rent, various substances to purchase and imbibe, and a rotating selection of sellers looking to unload their goods. Since it’s hard to say who might be selling what by the time you visit, I am going to stick to highlighting a few of the more long-lasting sellers of interest. If you’re on the hunt for a new look or maybe a severe discount on whatever cargo an unfortunate hauler was moving through the area, make your way to the small hallway off to the right of the elevators. There, past the dumpsters, you’ll find a clothing stall called KC TRENDING, a name that’s stuck with the store from back when the station was still legit. A mismatched collection of offensive band shirts, leather coats, and stolen Casaba cast-offs — there are some good finds waiting to be discovered if you’re willing to dig around. Be sure to check clothes for tears and blood stains before making any purchases, and be careful not to trip over REEDY who can often be found sleeping in a small nook in the back. The KC Trending Employee of the Month photo on the wall indicates that he’s been working there a while, but during my brief visit, it wasn’t quite clear if he was running the place or just living there. From there, if you head back into the atrium and up near the large display you’ll find a back area that is home to ARMOR AND WEAPON DEALERS. A shifty guy named SKUTTER was eager to show me the assortment of weapons he had on hand for sale. Beyond the impressive and deadly array on display, there were a few locked crates around that he promised held “some real serious s**t.” If shopping isn’t your thing, there is plenty of entertainment to be found if you know where to look. The original HEX bar is still up and running, serving honest drinks to a less so clientele. Named the OLD ’38 after the first owner’s prized 2838 Origin racer, the place is run by TREVOR ‘GUS’ WHEATLEY, who’s been here since nearly the beginning. He’s weathered the highs and lows of Green Imperial and seems dead set on sticking out this low and keeping the place going. As he often reminds his patrons, “I don’t care who’s buying the drinks, as long as they’re buying.” And while Gus may not be willing to chat with you, there are plenty of others willing to share if you’re buying. For the price of a few bottles of beer, I learned how to tell the good WiDoW from the bad, how to load a P4-AR with one hand, and where in Grim HEX I should go if I wanted a decent grilled cheese. I also bought a drink for an elderly man who apparently runs the local used computer parts kiosk. He didn’t say much, and spilled his beer from the shake in his hand, but a lot of the other patrons were buying him drinks, so I figured I would follow my own frequent advice and ‘do what the locals do.’ I’ll admit that it warmed my heart a bit that even out here in the darker parts of space, you can still find kindness. My last stop, and probably the biggest draw on Grim Hex, was to the RACING PIT. Here (self-proclaimed) numbers whiz LUCA BRUNT runs the book and organizes the races through the ‘clutches’ that drift close to the station. These large stability rings are left over from the Yela mining operation that used them to anchor drifting asteroids while they were being drilled out. Today, they’ve become a makeshift course that offers some real thrills to watch, and for those brave enough, to fly. If you do intend to make a wager while visiting, be aware that the Nine Tails take paying off debts very seriously. Let’s just say that even losing a bet at Grim HEX was a pretty thrilling experience, something that’s really worth traveling to observe for yourself. View the full article
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