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  3. OceanicBot

    Senior UI Programmer Hugo Silva stops by to discuss the continuing development of the Shop Item Kiosk system. To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen. View the full article
  4. Dreddmartyr

    Grand Arena event begins after the 2pm reset Saturday May 19. Free starter silver coins for bets and purchases of food and water/alcohol from Happy Merchant. Weapons and armor provided to fighters for fairness of battle. PvP, PvE, PvPvE, Clan Vs Clan, Last man standing, 4x4 boxing and royal rumble brawl in boxing ring. Silver and gold coin rewards for winners per challenge/fight. Free TP for defeated contenders. Elixirs, wraps and warpaints available from the merchant stall for a valued price. Ask Happy Merchant. Scheduled fights including impulse fights afterwards. All fighters items will be safely locked in chests for assurance. Free building materials for players at the end. Free transport home for drunken attendees. All raiding will cease during this time, and friendly fire will increase, as will NPC damage multipliers for a greater challenge. PM me (Dreddmartyr/Killswitch/Lord Angle Thea) via discord with your player you wish to fight and I will place you in the list.
  5. OceanicBot

    Hey all! Happy Friday! To start with, you may notice these notes aren’t as long as the ones recently pushed on TestLive. This is because the branch on TestLive requires a little more testing due to the changes and fixes made. However, we did want to roll out the AFK system and crash fixes before the weekend. So here we are! This is version 97865/17844 Notes: Localization fixes - text spills are now fixed for several item descriptions Various crash fixes Introduced the new AFK system - players will be kicked after 30 mins of inactivity Server admins can use the following server settings for the AFK kicker: KickAFKPercentage = 80 (integer value, between 0 and 100) KickAFKTime = 2700 (integer value, in seconds) In addition to rolling out new and various servers, this AFK system should help with freeing up space to those who want to get on a particular server. Please don’t hesitate to give us feedback on this or anything else you see! After further testing has been done, we’ll roll out another patch with the other fixes from TestLive. "Get out...shoo."View the full article
  6. Coupe

    Too risky I think, should stay off.
  7. OceanicBot

    This week, an in-depth look at Item Kiosk Shopping, and a new Ship Shape installment featuring the menacing Vanduul Blade. You can purchase CitizenCon tickets here: https://robertsspaceindustries.com/comm-link/transmission/16493-CitizenCon-2948-Announcement You can find the April 2018 Monthly Report here. View the full article
  8. Sarge

    Your vote went to 5-midnight
  9. Sarge

    The devs do need to elaborate - for sure. The reason I went with 5-mid night is that this server has people from WA to NZ and the time discrepancy is vast between.
  10. Jester Zyshroom

    Some jobs are very big but require more immediate action whereas the decay system removes things at a slower rate (not sure why I'm typing this as you know what the system is) but yeah I see ur point 🙂
  11. Decado7

    I meant to vote 6pm->midnight but i think i voted midday to midnight :/ Official servers are 6pm-10pm by the way - maybe that's a better time to consider than 6-midnight. They're also on difficulty 6 for the record, i think that allows the system to use its locational difficulty settings (ie desert 1-2, north 3-4 or 5-6 depending how far north, jungle 4-6). Trying to get that clarified on reddit as i think some of those settings are quite ambiguous: https://www.reddit.com/r/ConanExiles/comments/8k2hdz/funcom_can_you_please_clarify_some_things_about/ ie purges per day:2 - does that mean 2 for the entire server (that's what i suspect) or 2 per tribe potentially. 2 per tribe would be overkill in a big way, even if it was just the chance of 2. I do know they mentioned tribes have the chance of 1 per day only and thats not guaranteed, so that setting might refer to that. Given the size of the event though, 2 for the entire server might indeed be plausible.
  12. Decado7

    I think it's a very different scenario now though. They've done work on the decay system to move it into a release state which while true, may still be bug affected, is no longer in an early access phase where that kind of thing is a normality. They also fixed the issue where placeables were remaining etc. It's true it may still cause problems but the other side of the coin is - the server is currently lagging badly when it's at full capacity. Any effort to reduce that might be worth exploring. When it's at 60-70 and mobs are plain and simple not attacking back and ignoring players, it's really impacting on the overall experience. By comparison, a full server official at 40 is silky smooth by comparison. I only say that as an indicator of how these extra loads of players, their bases, their thralls, their equipment, placeables etc must all be having a huge impact on the server. The decay system might remove a lot of the smaller things that are getting missed. I spoke to an admin today and showed them several abandoned looking buildings which was great and i appreciated their attention to it, but it's the kind of job which imo is too large for on the spot removals. An actual system designed to clean up this kind of mess might really be worth trying even if it does have potential issues.
  13. BongzyTv

    I think this should be tested on a second server or maybe even next server wipe. I still love you zy 😎
  14. ikoN

    it sounds too risky to me i am happy to keep a look out for things i feel are abandoned and report it
  15. Jester Zyshroom

    This topic will be open for long while! share ur opinion, agree or disagree etc. In the past I have trusted the devs to fix a great many things in conan exiles, my trust withered with almost every patch. one patch all but destroyed and trust I had left in the devs, this patch ruined the ruin system or decay system causing player made structures and placeables to randomly vanish while stacking decay time insanely high. That was the final straw for a lot of players on the server, Including me. However with the "Full release" out and some players requesting the decay systems return (although a lot of players would rather it stayed off) I need rough idea of the players opinion on what I should do. I would like to turn it on, it might be rid of the perma god shield bug (I assume it is somehow connected to the decay system, with many confirmed reports) but there is a small trade off. If the decay system is enabled 1 of 2 things might happen. While I respect the devs for putting up with as much toxic banter as they have, and working with such limited numbers and the dreaded DEADLINE (spooky) well like I said before I have lost trust in the patch notes, what they say they have fixed later turning into oops we broke it again, then fixing that only to spawn multiple other issues and then ending up back at square one. From removing promised content to a large variety of bugs that pop up out of site or in plane view of everyone. Main point is I am worried about what might happen if the decay system is turned on, if it's fixed then great otherwise there is at least a 50% chance that all player made structures will begin to vanish randomly, last time it didn't even show up in the event log. This time may be different, and if it is then that would mean the return of god shields and avatars as well, however I have noticed a trend with high priests being unable to be placed in shrines in some cases. let me know what you think, and have a good one. 😟
  16. Sarge

    Poll closes on the 20th, not 30th at 9pm. My bad. - It's my first time 😉
  17. These settings only allow for the purge to potentially happen if your clan's purge meter is full. It isn't a guarantee that it will happen. Keep in mind that the difficulty settings for the purge are at level 2 (out of potentially 6) at the moment, due to us trying to find a balance for all players.
  18. Patches Survivors! After the release of TLC2, the development team had turned our focus more directly on to bug fixes and quality-of-life improvements for the core game. Since then, we’ve consolidated our PC patching process and have been regularly releasing weekly PC updates. Here are some of the major changes that have made their way to the ARK: Balance Pass - Increased Green House Structures HP and Decay Timer. The HP increase is not retroactive, and will only affect new structures. - Increased Vault Storage slots from 150 to 350 - Added Pin code setting to Refrigerator - Reduced the amount of durability damage taken from projectiles when a Glider suit is equipped by approximately 60% - Reduced cloning cost of Griffin - Changed TEK Saddles so that they can no longer be shot during lightning storms - Changed the weight of Cloth, Hide, Chitin, Flak, Fur, Desert, Hazard, and Ghillie armour - Cliff platforms can no longer be built on top of Obelisk terminals or world barriers - Karkinos can no longer be grabbed by Quetzal - Reduced the resource cost of Fabricated Sniper recipe scale by 25% - Reduced Pachyrhino head armour from 0.15 to 0.25 - Reduced Flak armour scaling by 7% - Reduced HP of Argentavis by 20% - Reduced the speed of Plesiosaur and Ichthyosaurus by approximately 35% - Moschops damage (and harvesting) buffed by 30% - Introduced tighter limits on the number of nearby cliff platforms - Players can no longer be handcuffed to toilets - Wild Raptor now pounces players in PvE - Corrected the Glowtail egg weight - Paracer Platform Saddle is now in Aberration Supply Crates - Sarcos now fit through Dino Gates Bug Squashing - Improved Flyer AI so that they no longer do circles into the air when attacking each other - Fixed multiple holes, collisions, and general bugs across all maps - Fixed a bug where the Poison Wyvern would loot player bodies from direct hits - Fixed a bug which would cause flyers to flee from players when attacking water - Fixed a bug which would cause the Leech to be stuck on a player's screen when they die - Fixed a bug with ladders which would desync a character's client from the server - Fixed a bug with Tamed level 1 Griffin causing them to have negative HP - Fixed a bug that caused Pachyrhino gas to give swamp fever - Fixed a bug causing Ascension character loss if you hadn't interacted with a terminal - Fixed a bug causing the chainsaw audio to loop infinitely - Fixed a bug with Otter weight limit - Fixed a rare physics crash related to destruction - Fixed multiple Level of Detail issues with the TEK Tapejara Saddle - Fixed the 'Quetz c4 bomber' exploit For the complete changelog, check out our PC patch notes here[survivetheark.com] and stay tuned for further updates! We want to thank you for all the support and love you’ve shown our game! All the feedback and reports have gone a long way to help us shape ARK into the game it is today. Keep the information coming, we’ll continue to read and digest what you have to say, as we as deploy regular updates to improve the game. Overseer’s Code of Conduct & Incident Reports We have recently updated the guidelines for our Official Servers. They are now listed as the Code of Conduct and can be located in its entirety at survivetheark.com under our support heading. Code of Conduct Introduction The code of conduct is subject to change without notification, though Studio Wildcard will do its best to ensure that changes are communicated clearly to those on the Official Network. Failure to abide by our code of conduct can result in the removal of your structures, creatures, items or banning of your account from the Official Network and all BattlEye Protected Servers. Studio Wildcard reserves the right to immediately suspend player accounts as it deems fit. Action taken is at the sole and absolute discretion of Studio Wildcard and its employees. This list is not exhaustive but represents clear guidelines for players to adhere to when playing on our Official Network. For something you’re unsure of, please use your best judgement. When in doubt, reach out to us at ARKEnforcement@studiowildcard.com. Ensure you’re acting with some semblance of decency when conducting yourself on our Official Network. Hacking and Exploiting Hacking or exploiting game mechanics to gain an unfair advantage over other players is not tolerated. > Hacking - examples are not limited to but can include using third-party programs such as in-game automated bots, ESP, Aimbots, and Game Engine Modifications. > Exploiting - examples are not limited to but can include attacking and living in unintended game-zones (under the mesh or above the map), duplication of tames, items and characters, unintended building mechanics (such as floating structures, using the world barrier as a snap point), building a box around your quetzal (or other platform creatures) to completely prevent it from taking damage, modifying your game files to remove key graphical components (water, fog, etc), and intentionally crashing users or servers (through DDoS or otherwise).. Benefit Hacking/Exploiting, Tribes, Alliances, and teaming up. When playing on our Official Network, players must ensure that they are not taking advantage of hacking exploits and unfair play. Do not under any circumstances allow hackers to join your tribe, alliance, or party up alongside you within the game. It is your responsibility to remove them or yourself from the tribe. If you witness someone breaking the rules through the use of a game exploit, or a third party program (such as ESP or AIMBOT) ensure that you isolate yourself from those users and are not playing with or alongside them to avoid breaching our code of conduct. Hack related chat There should be no discussions in-game or on our official sites regarding hacks, including access to cheats, where you can acquire them, or how they are utilized. Griefing Spawn Blocking Spawn Blocking occurs when tribes intentionally block multiple spawn points for the purpose of not allowing any new players to play on the server (including cross server players). In the event your base inadvertently or accidentally resides on a spawn point you will not be penalized. Here are some examples of what spawn blocking can consist of, but is not limited to: - Using structures that players spawn into and can not get out of - Using spikes/spike walls at player spawn locations - Turrets located on or near spawn points - Dino gates, or any type of structure/cage that is meant to trap or instantly kill a player and prevent them from spawning on the map - Aggressive dinos placed near spawn points in order to instantly kill players that spawn in. PvE Specific Griefing > Game Blocking - you are not allowed to block other tribes from playing the game on PvE servers. This can include but is not limited to: - Building at their base - Blocking in other tribes dinos - Blocking access in/out of a tribes base - Obstructing pathways or waterways for the purpose of denying another tribe access A GM may ask you to move or relocate if your structure is negatively impacting a server (ie. you block off a large portion of the map so that other members of that server cannot access it). > Structure Spamming - placing structures down such as pipes or wires for the purpose of disrupting others gameplay is against our code of conduct. Misconduct Behaviour, Chat, and Interaction With Others Interactions with other players or Studio Wildcard employees through text chat, voice chat, and signs or paintings must adhere to the rules below and you cannot use an alternative spelling to circumvent restrictions. Ensure that you do not: > Offend - this includes but is not limited to language which is unlawful, harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, hateful, sexually explicit, or racially, ethnically or otherwise offensive. > Post Personal Information - belonging to someone else in game, or any Official websites or forums related to the game. > Harass, Stalk, Threaten - such as sending repeated unsolicited or unwelcome messages to specific users/tribes and can include but not limited to those sexual in nature or messages that would cause discomfort. > Disrupt the game - such as intentionally causing the chat screen to scroll faster than other users are able to read, or setting up macros with large amounts of text that, when used, have a disruptive effect on the normal flow of Chat. > Promote - do not send messages which are advertisements for inappropriate topics, including scamming, hacking, exploits or the sale of goods and services unless trading within the game for game specific resources, for example, 50 Stone for 1 Polymer, A trike for a Rex, etc. > Real-money trading (RMT) - ARK items, creatures, or services must only be exchanged for other items, creatures, or services within the game. Trading for real-world currency (real money) is not an accepted form of trading. Player, Steam and Tribe Names When choosing your name, steam name, or tribe name you must adhere to general decency and abide by the following rules. If Wildcard determines your name to be improper, we may change the name and or terminate your use of our Official and any BattlEye Protected Servers. You should not use an alternative spelling to circumvent the name restrictions listed below. You should ensure that your name does not: > Offend - names may not contain vulgar, defamatory, obscene, hateful, racially, ethnically or otherwise offensive, including any usernames which are sexual in nature. > Impersonate - pretend to be someone else with intent to impersonate, including, without limitation, another user, tribe, Game Master ("GM") or Studio Wildcard employee. False Reports When reporting others, please ensure that you are genuine. Reports made to harass other players or for restricting their gameplay when no codes of conduct have been broken are deemed punishable by Studio Wildcard. You can increase the effectiveness of your reports by including as much information as possible, as well as video or picture evidence. We never take our decisions and actions regarding potential malicious player behaviour lightly. Suspensions, server wipes, and/or bans are only issued after careful review of all internal and external evidence. New Incident Reporting System! In addition to the Code of Conduct changes, we'd like to introduce you to our new reporting system, currently in beta. Make sure you’ve signed into your survivetheark account to access the following page: https://survivetheark.com/index.php?/incident-reports/ This is our new Incident Reports area. You can find it on the forums by hovering over the Support button at the top of the page and clicking 'Report PC Abuse'. The Customer Support link has been moved to underneath the Help sub-section under Support. When submitting an Incident Report, please make sure to provide as much information as possible. Here is a sample report. This is how your report will appear to our Game Moderators: You should provide any and all evidence of the reason you are reporting someone in the form of screenshots and/or videos. Evidence helps our Game Moderators collect proof of someone breaking the rules and allows them to take action more quickly. Any and all reports of hacking, exploiting, griefing, and misconduct on Official Servers should be done so through the Incident Report submission process. These changes to the Code of Conduct and our Incident Reporting system are an effort to improve the process of the reporting system and the health of our Official Server network. We look forward to working with survivors to achieve a better playing environment for all players and we thank you for your patience during this growth process. That's it for this post guys! As always if you’ve got anything to share you can find us at: Community Hub: www.survivetheark.com Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Youtube: youtube.com/survivetheark All the best, Studio Wildcard View the full article
  19. OceanicBot

    This is version 96266/17834. Please be sure you update your build and that you have the same number! Quality of Life improvements As an admin you can now explicitly whitelist players by SteamID Player names now show up further away Players who go AFK will now be kicked from the server. Added two server settings, one for how full the server should be and one for how long until kick if idle and server is full Auto-target should now prioritize enemies over clan mates Added PvE-Conflict mode to the server type selection screen Changed default tethering distance for PC AI Thrall follower will no longer return to original position if player disconnects while thrall is set to follow. Instead, the thrall will hold its position Fixed a problem with NPCs getting stuck in doorways Follower thrall should no longer walk backwards when set to follow the player Fixed a problem with thralls not being able to attack after unequipping weapons during combat Humanoid NPCs should no longer wield weapons and shields outside of combat Fixed a problem with thralls no longer able to follow you if you logged out while thrall was in following mode Optimization Improved streaming performance Optimized the number of database queries related to corpses/unconscious bodies Optimized orb effect combo cost General bugfixes Fixed a navigation problem for the server browser Fixed language cut-offs in inventory view for several languages Fixed a problem with server browser whereby servers did not list if max ping was cleared When inspecting a thrall, the “Equip” button will now correctly equip items from either the players or the thralls backpack on the thrall Server settings KickAFKPercentage = 80 (integer value, between 0 and 100) KickAFKTime = 2700 (integer value, in seconds) View the full article
  20. OceanicBot

    << ERROR………>> << COMM/SEC INTERRUPT // // UNAUTH SIGNAL >> < SIGNAL FOUND > < START TRANSMISSION > Give your scan a rest cause you just found the mother of motherlodes, the premier place for outlaw oration, the one and only B0otyCall. Yours truly is none other than the revered and reviled ganker with the gift of gab, Jester. And as sole proprietor of this special slice of spec, I’ve got full rights to go on a tear about any little ol’ thing that happens to be pissin’ me off. For example — Now, I don’t know if I’m getting a bit long in the tooth or if it’s just the nature of entropy, but what in the bloody fires of Tat’Ko is going on with the way most pirates are suiting up these days? Since you’re tuning in to this little production of mine, I can tell that you’re a person of discriminatin’ taste. My guess is that you’ve probably experienced similar rage anytime you visited an outpost or station recently. Take two steps inside and you will be practically blinded by flashing lights, glowing skulls, neo-rimmed trenchers, and spikes pointing every which way. Now, don’t get me wrong, I appreciate a splash of panache. Ours is a colorful lifestyle deserving of a colorful wardrobe, but there is a big fat line between dressing to impress and playing dress-up, if you get me. Talk about trying way too hard. What’s the phrase? “I’m not buying whatever it is you’re selling.” When the crapper is backed up on your ship, who are you more likely to trust to fix it? Someone that shows up in coveralls and a tool belt, or the person knocking on your hatch dressed like a toilet? This isn’t even about the silliness that sometimes comes with coordinating outfits with your pack. I can understand that. Sure it’s a bit odd to wear pretty much the same thing as the dozen or so other roughbacks you spend all your time with, but when the shooting starts, it’s nice to be able to tell who’s who. Plus, it’s a convenient way to tell what turf you stumbled onto. ‘Oh, there’s a bunch of people around me wearing purple helmets and a spiderweb logo on their right arm?’ I made a wrong turn and should leave immediately before I get shot. No. This isn’t about that. This is about those people you see at the bar casually drinking a beer while wearing Vanduul-sized pauldrons and a mirror-finish cape. When did that become okay? I’m just saying that maybe it’s time for us as a collective to rein it in a bit. It’s almost like every lowbrow suddenly decided that instead of dressing like a Human, it’d be better to wear a huge sign that says, “Arrest me.” You want to know why there’s extra security guards shadowing you? Or why that customs officer thinks you deserve a few extra scans? It’s because you look exactly like what they think a pirate should look like. Hell, I’m sure they watched a vid the night before where the bad guys were shooting up the heroes wearing the exact getup that you have on right now. Wouldn’t surprise me in the least that you picked out what to wear based off that same vid. Real outlaws don’t wear something just because a vid tells them that’s what they should wear. Real outlaws wear whatever they bleedin’ well please. So, if everyone could just — Wait … I just said real outlaws wear whatever they want, didn’t I? And here I’ve been bossing you around like I’m some UEE flapcoat tellin’ you the exact opposite and preachin’ on about rules and decorum … You know what? I take it all back. Wear whatever the hell you want. At the the end of the day, that’s the most pirate thing you can do. And, if it winds up that your choice of gear draws a bit more heat, so be it. At least they won’t be looking at me. B0otyCall out! View the full article
  21. OceanicBot

    Hello Exiles, Exciting news from the Funcom team: We'll be adding up to a total of 300 more official servers during the next few days. That covers all regions and all platforms! We are also introducing PvE Conflict servers for both South America and Oceania. Development wise, we are still focusing on performance improvements and crash fixes. Additionally, we've started looking at QoL improvements, suggested by you, the community. You can expect to see some of those on TestLive fairly soon! Here are the servers we have rolled out so far, with more to come Last updated 15.05.2018) PC: Europe: Official server #1302 – Russia – PvE Conflict Official server #1304 – Russia – PvE Conflict Official server #1306 – Russia – PvP Asia: Official server #1339 – Taiwan – PvE Official server #1340 – Taiwan – PvE Official server #1341 – Taiwan – PvP Official server #1342 – Taiwan – PvP Official server #1343 – Taiwan – PvP Official server #1344 – Taiwan – PvP Oceania: Official server #1952 – Australia – PvE Conflict Official server #1963 – Australia – PvP Official server #1964 – Australia – PvP View the full article
  22. Whether you’re planning to take a trip down the "Road to Grand Champ" or you're planning to grind out Season Reward Levels[support.rocketleague.com] this month, it’s time to get motivated -- the end of Competitive Season 7 is just around the corner! The May Content Update we chatted about in our Summer Roadmap last week[www.rocketleague.com] marks the end of Season 7, which means that it’s now time to talk about what Season Rewards you can expect! We’re taking a new approach to Rewards this season, beginning with a fresh set of Player Banners. While each Skill Tier still has its own unique Player Banner, the color and design of those Banners have been detached from the Tier they’re rewarded to (i.e. blue hues for Diamond and Platinum ranks, gold for, erm, Gold, etc.). This new approach gives our team the creative freedom they need to bring you fresh, awesome content season after season, while also helping to inspire new presets or even compliment existing presets in your Rocket League Garage Take a look at the Season 7 Player Banners posted up top and see the list below for the distribution breakdown: Bronze I or higher – ‘Season 7 - Tier 1’ Player Banner Silver I or higher – ‘Season 7 - Tier 2’ Player Banner + lower Player Banner Gold I or higher – ‘Season 7 - Tier 3’ Player Banner + lower Player Banners Platinum I or higher – ‘Season 7 - Tier 4’ Player Banner + lower Player Banners Diamond I or higher – ‘Season 7 - Tier 5’ Player Banner + lower Player Banners Champion I or higher – ‘Season 7 - Tier 6’ Player Banner + lower Player Banners Grand Champion – 'Season 7 Grand Champion' in-game Title + ‘Season 7 - Tier 7’ Player Banner + lower Player Banners But we’re not stopping at Player Banners this season! Due to popular demand, eligible players will ALSO receive up to THREE brand new Goal Explosions! That means that you can expect to get ‘Striker,’ ‘Striker Pro’ and ‘Striker Legend’ Goal Explosions at the same time the Player Banners drop at the end of the season. Which Goal Explosions will you receive? Here's the list: Bronze and Silver Tiers – ‘Striker’ Goal Explosion Gold and Platinum – ‘Striker’ and ‘Striker Pro’ Goal Explosions Diamond, Champion and Grand Champion – ‘Striker,’ ‘Striker Pro’ and ‘Striker Legend’ Goal Explosions Remember, in order to be eligible for Season 7 Rewards, you must first place in a Competitive Playlist AND fulfill the appropriate Season Reward Level or Levels. (You can learn more about Season Reward Levels here[support.rocketleague.com].) We’ve also been on the lookout for matchmaking troublemakers, and any account found to be abusing the matchmaking system may lose out on Season 7 Rewards entirely. The end of Season 7 marks the start of Competitive Season 8 as well! We’ll be doing another soft skill reset this time around, so if you ended Season 7 at Diamond I, for example, you’ll match against players of similar skill during the initial placement matches. If you go on a winning streak during placement, you’ll eventually play against higher-Tier players, while a losing streak would put you against players in the Platinum level or below. Good luck with the rest of Season 7 and be sure to tell us your thoughts on our Subreddit, Twitter, and our Forums[psyonix.com]. View the full article
  23. OceanicBot

    One of the worst 'plays' I've ever seen, roleplaying excellence, and more. View the full article
  24. OceanicBot

    Today we rolled out the following PC servers in Oceania: Official server #1952 – Australia – PvE Conflict Official server #1963 – Australia – PvP Official server #1964 – Australia – PvP There are more servers coming for other regions as well. More details on that tomorrow. View the full article
  25. OceanicBot

    Hey all! Thank you so much for your continued feedback and reports. We will continue to roll out patch for all platforms to improve the game. Fixes include: Redshell plugin removed Server browser: PvP-F now shows as PvE-C Fixed a crash in character creation Fixed a problem where health went back to max after taking damage Fixed auto-lock and dodging sometimes happening on the spot Blunted Javelin no longer does concussion damage in melee (only throwing) Elixirs and some other buffs no longer get cancelled as if they were healing buffs Fixed a crash caused by lootbags Fixed a crash that could happen when building near destroyed placeables Fixed a crash in the decay system In addition, South American servers #1976, #1986, #1996 have been moved to a new data center with better hardware successfully and are back up. IMPORTANT: This is a message for everyone who has had issues with their servers having really long loading times and respawns taking several minutes. This is especially an issue for servers running on machines without an SSD. We have discovered an issue with the unconscious bodies that are loaded on a server restart. It is causing heavy load on the game database. If you are having these issues, we suggest you turn off the unconscious bodies by adding the following to your servers ServerSettings.ini LogoutCharactersRemainInTheWorld=False We will be turning this off for all our official servers until a patch with a fix is ready. At which point we will remind you to turn it back on.View the full article
  26. OceanicBot

    Hello Citizens, Last week, we introduced the Crusader Hercules to the lineup of ships you’ll come across while exploring the Star Citizen universe. The entire Hercules family excels in numerous military, civilian, and humanitarian aid applications. If you’re looking to discover more information about the Hercules, you can head over to our Q&A Spectrum thread to ask your burning questions. Also, if you havn’t picked up a ticket for CitizenCon 2948, we still have Standard Access tickets available here. See a live presentation from Chris Roberts, and meet the team behind the game. We’ll also have plenty of activities and demonstrations around the venue, throughout the day to keep you entertained. We can’t wait to see you all there! Lastly, we wrapped up our third and final round of our Intel sponsored 900p SSD Screenshot Contest. Congratulations to Captain_Raoul on their winning image. With that, let’s see what’s going on this week: Today sees a brand new episode of Calling All Devs, the show answering the questions asked and voted on by you, the Star Citizen community. This week, we address questions on the party system, scanning ranges, cargo encumbrance, and more. On Tuesday, the Lore Team has prepared another original piece of content, providing new fictional insight on the Star Citizen universe. If you’re looking to fully immerse yourself, these are definitely for you. Every Thursday, we welcome an all new episode of Around the Verse. This week, not only are we going to dive into Shop Item Kiosks, but we’ll also release a Vanduul Blade themed Ship Shape segment as a special treat, no summoning thread required! Lastly, make sure to tune in on Friday at 9AM PDT / 4PM UTC for another episode of Reverse the Verse, broadcasted live on our Star Citizen Twitch channel. This week, we’ll continue the discussion of Shop Item Kiosks and the Vanduul Blade as seen on Around the Verse. And with that, we’ll see you in the ‘Verse. Tyler “Zyloh” Witkin Lead Community Manager The Weekly Community Content Schedule MONDAY, MAY 14TH, 2018 Calling All Devs (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, MAY 15TH, 2018 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, MAY 16TH, 2018 - THURSDAY, MAY 17TH, 2018 Around the Verse – Shop Item Kiosks & Vanduul Blade Ship Shape (https://www.youtube.com/user/RobertsSpaceInd/) Vault Update FRIDAY, MAY 18TH, 2018 Reverse the Verse Live (https://www.twitch.tv/starcitizen) Roadmap Update RSI Newsletter Community Spotlight: May 14th, 2018 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Don’t forget to submit your content to our Community Hub for a chance at seeing it here! AEGIS Gladius Squadron Showreel by JRT-Juggernaut JRT-Juggernaut shows off his piloting skills in style. Check out the full video here. Daymar Rally on the Cyclones by Corsair62 This might just be my favorite screenshot ever taken. Great job! Check out the Community Hub post here View the full article
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